Change crosshair to rectangle
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1 changed files with 7 additions and 14 deletions
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@ -14,7 +14,7 @@ class Traite_image {
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public:
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const static int SENSITIVITY_VALUE = 30;
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const static int BLUR_SIZE = 10;
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const int HORIZONTAL_BORDER_CROP = 20; // In pixels. Crops the border to reduce the black borders from stabilisation being too noticeable.
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const int HORIZONTAL_BORDER_CROP = 20; // In pixels. Crops the border to reduce the black borders from stabilisation being too noticeable.
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Mat prev;
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@ -163,22 +163,15 @@ class Traite_image {
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//make a bounding rectangle around the largest contour then find its centroid
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//this will be the object's final estimated position.
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objectBoundingRectangle = boundingRect(largestContourVec.at(0));
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int xpos = objectBoundingRectangle.x+objectBoundingRectangle.width/2;
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int ypos = objectBoundingRectangle.y+objectBoundingRectangle.height/2;
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//update the objects positions by changing the 'theObject' array values
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theObject[0] = xpos , theObject[1] = ypos;
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}
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//make some temp x and y variables so we dont have to type out so much
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int x = theObject[0];
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int y = theObject[1];
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int x = objectBoundingRectangle.x;
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int y = objectBoundingRectangle.y;
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int width = objectBoundingRectangle.width;
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int height = objectBoundingRectangle.height;
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//draw some crosshairs around the object
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circle(output,Point(x,y),20,Scalar(0,255,0),2);
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line(output,Point(x,y),Point(x,y-25),Scalar(0,255,0),2);
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line(output,Point(x,y),Point(x,y+25),Scalar(0,255,0),2);
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line(output,Point(x,y),Point(x-25,y),Scalar(0,255,0),2);
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line(output,Point(x,y),Point(x+25,y),Scalar(0,255,0),2);
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//draw a rectangle around the object
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rectangle(output, Point(x,y), Point(x+width, y+height), Scalar(0, 255, 0), 2);
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//write the position of the object to the screen
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putText(output,"Tracking object at (" + intToString(x)+","+intToString(y)+")",Point(x,y),1,1,Scalar(255,0,0),2);
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