mirror of
https://gitlab2.federez.net/re2o/re2o
synced 2024-11-05 09:26:27 +00:00
139 lines
5.2 KiB
JavaScript
139 lines
5.2 KiB
JavaScript
/*
|
|
* Konami-JS ~
|
|
* :: Now with support for touch events and multiple instances for
|
|
* :: those situations that call for multiple easter eggs!
|
|
* Code: https://github.com/snaptortoise/konami-js
|
|
* Examples: http://www.snaptortoise.com/konami-js
|
|
* Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
|
|
* Version: 1.5.1 (9/4/2017)
|
|
* Licensed under the MIT License (http://opensource.org/licenses/MIT)
|
|
* Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1+ and Android
|
|
*/
|
|
|
|
var Konami = function (callback) {
|
|
var konami = {
|
|
addEvent: function (obj, type, fn, ref_obj) {
|
|
if (obj.addEventListener)
|
|
obj.addEventListener(type, fn, false);
|
|
else if (obj.attachEvent) {
|
|
// IE
|
|
obj["e" + type + fn] = fn;
|
|
obj[type + fn] = function () {
|
|
obj["e" + type + fn](window.event, ref_obj);
|
|
}
|
|
obj.attachEvent("on" + type, obj[type + fn]);
|
|
}
|
|
},
|
|
removeEvent: function (obj, eventName, eventCallback) {
|
|
if (obj.removeEventListener) {
|
|
obj.removeEventListener(eventName, eventCallback);
|
|
} else if (obj.attachEvent) {
|
|
obj.detachEvent(eventName);
|
|
}
|
|
},
|
|
input: "",
|
|
pattern: "38384040373937396665",
|
|
keydownHandler: function (e, ref_obj) {
|
|
if (ref_obj) {
|
|
konami = ref_obj;
|
|
} // IE
|
|
konami.input += e ? e.keyCode : event.keyCode;
|
|
if (konami.input.length > konami.pattern.length) {
|
|
konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
|
|
}
|
|
if (konami.input === konami.pattern) {
|
|
konami.code(this._currentlink);
|
|
konami.input = '';
|
|
e.preventDefault();
|
|
return false;
|
|
}
|
|
},
|
|
load: function (link) {
|
|
this.addEvent(document, "keydown", this.keydownHandler, this);
|
|
this.iphone.load(link);
|
|
},
|
|
unload: function () {
|
|
this.removeEvent(document, 'keydown', this.keydownHandler);
|
|
this.iphone.unload();
|
|
},
|
|
code: function (link) {
|
|
window.location = link
|
|
},
|
|
iphone: {
|
|
start_x: 0,
|
|
start_y: 0,
|
|
stop_x: 0,
|
|
stop_y: 0,
|
|
tap: false,
|
|
capture: false,
|
|
orig_keys: "",
|
|
keys: ["UP", "UP", "DOWN", "DOWN", "LEFT", "RIGHT", "LEFT", "RIGHT", "TAP", "TAP"],
|
|
input: [],
|
|
code: function (link) {
|
|
konami.code(link);
|
|
},
|
|
touchmoveHandler: function (e) {
|
|
if (e.touches.length === 1 && konami.iphone.capture === true) {
|
|
var touch = e.touches[0];
|
|
konami.iphone.stop_x = touch.pageX;
|
|
konami.iphone.stop_y = touch.pageY;
|
|
konami.iphone.tap = false;
|
|
konami.iphone.capture = false;
|
|
konami.iphone.check_direction();
|
|
}
|
|
},
|
|
toucheendHandler: function () {
|
|
if (konami.iphone.tap === true) {
|
|
konami.iphone.check_direction(this._currentLink);
|
|
}
|
|
},
|
|
touchstartHandler: function (e) {
|
|
konami.iphone.start_x = e.changedTouches[0].pageX;
|
|
konami.iphone.start_y = e.changedTouches[0].pageY;
|
|
konami.iphone.tap = true;
|
|
konami.iphone.capture = true;
|
|
},
|
|
load: function (link) {
|
|
this.orig_keys = this.keys;
|
|
konami.addEvent(document, "touchmove", this.touchmoveHandler);
|
|
konami.addEvent(document, "touchend", this.toucheendHandler, false);
|
|
konami.addEvent(document, "touchstart", this.touchstartHandler);
|
|
},
|
|
unload: function () {
|
|
konami.removeEvent(document, 'touchmove', this.touchmoveHandler);
|
|
konami.removeEvent(document, 'touchend', this.toucheendHandler);
|
|
konami.removeEvent(document, 'touchstart', this.touchstartHandler);
|
|
},
|
|
check_direction: function () {
|
|
x_magnitude = Math.abs(this.start_x - this.stop_x);
|
|
y_magnitude = Math.abs(this.start_y - this.stop_y);
|
|
x = ((this.start_x - this.stop_x) < 0) ? "RIGHT" : "LEFT";
|
|
y = ((this.start_y - this.stop_y) < 0) ? "DOWN" : "UP";
|
|
result = (x_magnitude > y_magnitude) ? x : y;
|
|
result = (this.tap === true) ? "TAP" : result;
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
|
|
typeof callback === "string" && konami.load(callback);
|
|
if (typeof callback === "function") {
|
|
konami.code = callback;
|
|
konami.load();
|
|
}
|
|
|
|
return konami;
|
|
};
|
|
|
|
|
|
if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
|
|
module.exports = Konami;
|
|
} else {
|
|
if (typeof define === 'function' && define.amd) {
|
|
define([], function() {
|
|
return Konami;
|
|
});
|
|
} else {
|
|
window.Konami = Konami;
|
|
}
|
|
}
|