mirror of
https://gitlab2.federez.net/re2o/re2o
synced 2024-11-22 19:33:11 +00:00
227 lines
6.1 KiB
HTML
227 lines
6.1 KiB
HTML
{% comment %}
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Re2o est un logiciel d'administration développé initiallement au Rézo Metz. Il
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se veut agnostique au réseau considéré, de manière à être installable en
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quelques clics.
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Copyright © 2018 Hugo Levy-Falk
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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{% endcomment %}
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{% load i18n %}
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{% load staticfiles %}
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<!DOCTYPE html>
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<html>
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<head prefix="og: http://ogp.me/ns#">
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<meta property="og:title" content="Re2o" />
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<meta property="og:type" content="website" />
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<meta property="og:url" content="{{ request.scheme }}://{{ request.get_host }}/" />
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<meta property="og:image" content="{% static 'images/logo_re2o.svg' %}"/>
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<meta property="og:image:type" content="image/svg"/>
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<meta property="og:image:alt" content="The Re2o logo"/>
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<meta property="og:description" content="Networking managing website endorsed by FedeRez." />
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<meta charset="utf-8">
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<link rel="shortcut icon" type="image/svg" href="{% static 'images/logo_re2o.svg' %}">
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<title>{% trans "404 error: page not found" %}</title>
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<script src="/javascript/jquery/jquery.min.js"></script>
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<script>
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var snake = [{x:0,y:0,vx:1,vy:0}];
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var bonus = [];
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var lost = false;
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var grid = 20;
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var score = 0;
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function update_snake() {
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var l = snake.length;
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var c = document.getElementById("myCanvas");
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var width = c.width;
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var height = c.height;
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var last_case = {
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x:snake[l-1].x,
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y:snake[l-1].y,
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vx:snake[l-1].vx,
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vy:snake[l-1].vy
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};
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for(var i=l-1; i>=0; --i){
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if(i == 0)
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{
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var m = bonus.length;
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var remove = -1;
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for(var j=0; j<m; ++j)
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{
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if((bonus[j].x == snake[i].x) && (bonus[j].y == snake[i].y))
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{
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remove = j;
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}
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}
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if(remove >= 0){
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bonus.splice(remove, 1);
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snake.push(last_case);
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score += 1;
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}
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}
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if((i > 0) && (snake[i].x == snake[0].x) && (snake[i].y == snake[0].y))
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{
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lost = true;
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}
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snake[i].x = (snake[i].x + snake[i].vx * grid + width)%width;
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snake[i].y = (snake[i].y + snake[i].vy * grid + height)%height;
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if(i>0)
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{
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snake[i].vx = snake[i-1].vx;
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snake[i].vy = snake[i-1].vy;
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}
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}
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}
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function draw_snake() {
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var l = snake.length;
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var c = document.getElementById("myCanvas");
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if(c.getContext) {
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var ctx = c.getContext("2d");
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for(var i=0; i<l; ++i){
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ctx.fillStyle = "#2980b9";
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ctx.fillRect(snake[i].x, snake[i].y, grid, grid);
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}
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}
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}
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function draw_bonus() {
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var l = bonus.length;
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var ctx = document.getElementById("myCanvas").getContext("2d");
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for(var i=0; i<l; ++i)
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{
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ctx.beginPath();
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var x = bonus[i].x;
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var y = bonus[i].y;
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ctx.beginPath();
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ctx.arc(x+grid/2, y+grid/2, grid/2, 0, 2 * Math.PI, false);
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ctx.fillStyle = '#2ecc71';
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ctx.fill();
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ctx.lineWidth = 2;
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ctx.strokeStyle = '#27ae60';
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ctx.stroke();
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}
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}
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function draw_score(){
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var ctx = document.getElementById('myCanvas').getContext('2d');
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ctx.font = '50px serif';
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ctx.fillStyle = '#2ecc71';
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ctx.fillText("{% trans "Score: " %} " + score, 10, 60);
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}
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function draw_lost(){
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var c = document.getElementById("myCanvas");
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var ctx = c.getContext('2d');
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ctx.fillStyle = '#2ecc71';
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ctx.font = '50px serif';
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ctx.fillText("{% trans "YOU LOST" %}", c.width/2, c.height/2);
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}
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function update_bonus() {
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var c = document.getElementById("myCanvas");
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var width = c.width;
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var height = c.height;
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var x = (Math.floor(Math.random() * width / grid))*grid;
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var y = (Math.floor(Math.random() * height / grid))*grid;
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bonus.push({x:x, y:y});
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}
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function draw() {
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var c = document.getElementById("myCanvas");
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var width = c.width;
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var height = c.height;
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var ctx = c.getContext("2d");
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ctx.clearRect(0, 0, width, height);
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if(!lost){
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draw_snake();
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draw_bonus();
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draw_score();
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}
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else
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{
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draw_score();
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draw_lost();
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}
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}
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function on_keydown(e) {
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if(e.which == 37) { // left
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snake[0].vx = -1;
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snake[0].vy = 0;
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}
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else if(e.which == 38) { // up
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snake[0].vx = 0;
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snake[0].vy = -1;
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}
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else if(e.which == 39) { // right
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snake[0].vx = 1;
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snake[0].vy = 0;
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}
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else if(e.which == 40) { // down
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snake[0].vx = 0;
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snake[0].vy = 1;
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}
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}
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$("html").keydown(on_keydown);
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window.setInterval(draw, 100);
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window.setInterval(update_snake, 100);
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window.setInterval(update_bonus, 3000);
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</script>
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<style>
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html {
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background: #34495e;
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}
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h1 {
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display:block;
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text-align: center;
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background: #2c3e50;
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padding: 1em;
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width: 80%;
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margin: auto;
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color: #ecf0f1;
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margin-bottom: 1em;
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margin-top: 1em;
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}
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a
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{
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font-size: x-small;
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color: #ecf0f1;
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}
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#myCanvas
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{
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width:80%;
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display:block;
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margin-left:auto;
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margin-right:auto;
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height:50%;
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}
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</style>
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</head>
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<body>
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<h1>{% trans "Yup, that's a 404 error." %} <a href="/">{% trans "(Go back to a safe page)" %}</a></h1>
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<canvas id="myCanvas" width="800px" height="300px" style="border:1px solid #d3d3d3;">
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{% trans "Your browser does not support the HTML5 canvas tag." %}
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</canvas>
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</body>
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</html>
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