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re2o/templates/errors/404.html

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{% comment %}
Re2o est un logiciel d'administration développé initiallement au rezometz. Il
se veut agnostique au réseau considéré, de manière à être installable en
quelques clics.
Copyright © 2018 Hugo Levy-Falk
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
{% endcomment %}
{% load i18n %}
{% load staticfiles %}
<!DOCTYPE html>
<html>
<head prefix="og: http://ogp.me/ns#">
<meta property="og:title" content="Re2o" />
<meta property="og:type" content="website" />
<meta property="og:url" content="{{ request.scheme }}://{{ request.get_host }}/" />
<meta property="og:image" content="{% static 'images/logo_re2o.svg' %}"/>
<meta property="og:image:type" content="image/svg"/>
<meta property="og:image:alt" content="The Re2o logo"/>
<meta property="og:description" content="Site de gestion de réseau supporté par FedeRez." />
<meta charset="utf-8">
<link rel="shortcut icon" type="image/svg" href="{% static 'images/logo_re2o.svg' %}">
<title>404, Page not Found</title>
<script src="/javascript/jquery/jquery.min.js"></script>
<script>
var snake = [{x:0,y:0,vx:1,vy:0}];
var bonus = [];
var lost = false;
var grid = 20;
var score = 0;
function update_snake() {
var l = snake.length;
var c = document.getElementById("myCanvas");
var width = c.width;
var height = c.height;
var last_case = {
x:snake[l-1].x,
y:snake[l-1].y,
vx:snake[l-1].vx,
vy:snake[l-1].vy
};
for(var i=l-1; i>=0; --i){
if(i == 0)
{
var m = bonus.length;
var remove = -1;
for(var j=0; j<m; ++j)
{
if((bonus[j].x == snake[i].x) && (bonus[j].y == snake[i].y))
{
remove = j;
}
}
if(remove >= 0){
bonus.splice(remove, 1);
snake.push(last_case);
score += 1;
}
}
if((i > 0) && (snake[i].x == snake[0].x) && (snake[i].y == snake[0].y))
{
lost = true;
}
snake[i].x = (snake[i].x + snake[i].vx * grid + width)%width;
snake[i].y = (snake[i].y + snake[i].vy * grid + height)%height;
if(i>0)
{
snake[i].vx = snake[i-1].vx;
snake[i].vy = snake[i-1].vy;
}
}
}
function draw_snake() {
var l = snake.length;
var c = document.getElementById("myCanvas");
if(c.getContext) {
var ctx = c.getContext("2d");
for(var i=0; i<l; ++i){
ctx.fillStyle = "#2980b9";
ctx.fillRect(snake[i].x, snake[i].y, grid, grid);
}
}
}
function draw_bonus() {
var l = bonus.length;
var ctx = document.getElementById("myCanvas").getContext("2d");
for(var i=0; i<l; ++i)
{
ctx.beginPath();
var x = bonus[i].x;
var y = bonus[i].y;
ctx.beginPath();
ctx.arc(x+grid/2, y+grid/2, grid/2, 0, 2 * Math.PI, false);
ctx.fillStyle = '#2ecc71';
ctx.fill();
ctx.lineWidth = 2;
ctx.strokeStyle = '#27ae60';
ctx.stroke();
}
}
function draw_score(){
var ctx = document.getElementById('myCanvas').getContext('2d');
ctx.font = '50px serif';
ctx.fillStyle = '#2ecc71';
ctx.fillText("{% trans "Score :"%} " + score, 10, 60);
}
function draw_lost(){
var c = document.getElementById("myCanvas");
var ctx = c.getContext('2d');
ctx.fillStyle = '#2ecc71';
ctx.font = '50px serif';
ctx.fillText("{% trans "YOU LOST" %}", c.width/2, c.height/2);
}
function update_bonus() {
var c = document.getElementById("myCanvas");
var width = c.width;
var height = c.height;
var x = (Math.floor(Math.random() * width / grid))*grid;
var y = (Math.floor(Math.random() * height / grid))*grid;
bonus.push({x:x, y:y});
}
function draw() {
var c = document.getElementById("myCanvas");
var width = c.width;
var height = c.height;
var ctx = c.getContext("2d");
ctx.clearRect(0, 0, width, height);
if(!lost){
draw_snake();
draw_bonus();
draw_score();
}
else
{
draw_score();
draw_lost();
}
}
function on_keydown(e) {
if(e.which == 37) { // left
snake[0].vx = -1;
snake[0].vy = 0;
}
else if(e.which == 38) { // up
snake[0].vx = 0;
snake[0].vy = -1;
}
else if(e.which == 39) { // right
snake[0].vx = 1;
snake[0].vy = 0;
}
else if(e.which == 40) { // down
snake[0].vx = 0;
snake[0].vy = 1;
}
}
$("html").keydown(on_keydown);
window.setInterval(draw, 100);
window.setInterval(update_snake, 100);
window.setInterval(update_bonus, 3000);
</script>
<style>
html {
background: #34495e;
}
h1 {
display:block;
text-align: center;
background: #2c3e50;
padding: 1em;
width: 80%;
margin: auto;
color: #ecf0f1;
margin-bottom: 1em;
margin-top: 1em;
}
a
{
font-size: x-small;
color: #ecf0f1;
}
#myCanvas
{
width:80%;
display:block;
margin-left:auto;
margin-right:auto;
height:50%;
}
</style>
</head>
<body>
<h1>{% trans "Yup, that's a 404 error."%} <a href="/">{% trans "(Go to a known place)"%}</a></h1>
<canvas id="myCanvas" width="800px" height="300px" style="border:1px solid #d3d3d3;">
{%trans "Your browser does not support the HTML5 canvas tag."%}
</canvas>
</body>
</html>