mirror of
https://gitlab2.federez.net/re2o/re2o
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140 lines
5.2 KiB
JavaScript
140 lines
5.2 KiB
JavaScript
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/*
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* Konami-JS ~
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* :: Now with support for touch events and multiple instances for
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* :: those situations that call for multiple easter eggs!
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* Code: https://github.com/snaptortoise/konami-js
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* Examples: http://www.snaptortoise.com/konami-js
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* Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
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* Version: 1.5.1 (9/4/2017)
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* Licensed under the MIT License (http://opensource.org/licenses/MIT)
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* Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1+ and Android
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*/
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var Konami = function (callback) {
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var konami = {
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addEvent: function (obj, type, fn, ref_obj) {
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if (obj.addEventListener)
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obj.addEventListener(type, fn, false);
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else if (obj.attachEvent) {
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// IE
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obj["e" + type + fn] = fn;
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obj[type + fn] = function () {
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obj["e" + type + fn](window.event, ref_obj);
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}
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obj.attachEvent("on" + type, obj[type + fn]);
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}
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},
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removeEvent: function (obj, eventName, eventCallback) {
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if (obj.removeEventListener) {
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obj.removeEventListener(eventName, eventCallback);
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} else if (obj.attachEvent) {
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obj.detachEvent(eventName);
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}
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},
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input: "",
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pattern: "38384040373937396665",
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keydownHandler: function (e, ref_obj) {
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if (ref_obj) {
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konami = ref_obj;
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} // IE
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konami.input += e ? e.keyCode : event.keyCode;
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if (konami.input.length > konami.pattern.length) {
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konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
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}
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if (konami.input === konami.pattern) {
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konami.code(this._currentlink);
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konami.input = '';
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e.preventDefault();
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return false;
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}
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},
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load: function (link) {
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this.addEvent(document, "keydown", this.keydownHandler, this);
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this.iphone.load(link);
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},
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unload: function () {
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this.removeEvent(document, 'keydown', this.keydownHandler);
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this.iphone.unload();
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},
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code: function (link) {
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window.location = link
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},
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iphone: {
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start_x: 0,
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start_y: 0,
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stop_x: 0,
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stop_y: 0,
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tap: false,
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capture: false,
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orig_keys: "",
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keys: ["UP", "UP", "DOWN", "DOWN", "LEFT", "RIGHT", "LEFT", "RIGHT", "TAP", "TAP"],
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input: [],
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code: function (link) {
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konami.code(link);
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},
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touchmoveHandler: function (e) {
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if (e.touches.length === 1 && konami.iphone.capture === true) {
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var touch = e.touches[0];
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konami.iphone.stop_x = touch.pageX;
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konami.iphone.stop_y = touch.pageY;
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konami.iphone.tap = false;
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konami.iphone.capture = false;
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konami.iphone.check_direction();
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}
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},
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toucheendHandler: function () {
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if (konami.iphone.tap === true) {
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konami.iphone.check_direction(this._currentLink);
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}
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},
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touchstartHandler: function (e) {
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konami.iphone.start_x = e.changedTouches[0].pageX;
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konami.iphone.start_y = e.changedTouches[0].pageY;
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konami.iphone.tap = true;
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konami.iphone.capture = true;
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},
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load: function (link) {
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this.orig_keys = this.keys;
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konami.addEvent(document, "touchmove", this.touchmoveHandler);
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konami.addEvent(document, "touchend", this.toucheendHandler, false);
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konami.addEvent(document, "touchstart", this.touchstartHandler);
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},
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unload: function () {
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konami.removeEvent(document, 'touchmove', this.touchmoveHandler);
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konami.removeEvent(document, 'touchend', this.toucheendHandler);
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konami.removeEvent(document, 'touchstart', this.touchstartHandler);
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},
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check_direction: function () {
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x_magnitude = Math.abs(this.start_x - this.stop_x);
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y_magnitude = Math.abs(this.start_y - this.stop_y);
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x = ((this.start_x - this.stop_x) < 0) ? "RIGHT" : "LEFT";
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y = ((this.start_y - this.stop_y) < 0) ? "DOWN" : "UP";
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result = (x_magnitude > y_magnitude) ? x : y;
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result = (this.tap === true) ? "TAP" : result;
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return result;
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}
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}
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}
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typeof callback === "string" && konami.load(callback);
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if (typeof callback === "function") {
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konami.code = callback;
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konami.load();
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}
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return konami;
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};
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if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
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module.exports = Konami;
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} else {
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if (typeof define === 'function' && define.amd) {
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define([], function() {
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return Konami;
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});
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} else {
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window.Konami = Konami;
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}
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}
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