ripple/rasterizeWaveMeshPosition.frag
2017-11-27 00:12:13 -05:00

15 lines
140 B
GLSL

#version 410
uniform sampler2D tex;
in Attribs {
vec3 pos;
} In;
out vec4 Color;
void main(void)
{
Color = vec4(In.pos, 1.);
}