# Source http://make.mad-scientist.net/papers/advanced-auto-dependency-generation/ SRCDIR := . #LIBDIR := ../nas2d-core/build/lib BUILDDIR := . OBJDIR := $(BUILDDIR)/obj DEPDIR := $(BUILDDIR)/deps #EXE := $(BINDIR)/OPHD EXE := ripple CFLAGS := -std=c++11 -g -Wall -Wno-unknown-pragmas -I/usr/include/glm -I/usr/include/eigen3 $(shell pkg-config --cflags glew) CFLAGS += $(shell pkg-config --cflags sdl2) LDFLAGS := -lstdc++ -lm -lglfw -lGLEW -lGL LDFLAGS += $(shell pkg-config --libs sdl2) DEPFLAGS = -MT $@ -MMD -MP -MF $(DEPDIR)/$*.Td COMPILE.cpp = $(CXX) $(DEPFLAGS) $(CFLAGS) $(TARGET_ARCH) -c POSTCOMPILE = @mv -f $(DEPDIR)/$*.Td $(DEPDIR)/$*.d && touch $@ SRCS := $(shell find $(SRCDIR) -name '*.cpp') OBJS := $(patsubst $(SRCDIR)/%.cpp,$(OBJDIR)/%.o,$(SRCS)) OBJS := $(filter-out $(OBJDIR)/glm/% $(OBJDIR)/glew/% $(OBJDIR)/glfw/% $(OBJDIR)/ObjParser/Global% $(OBJDIR)/ObjParser/Main%,$(OBJS)) # Filter ui_builder FOLDERS := $(sort $(dir $(SRCS))) all: $(EXE) $(EXE): $(OBJS) @mkdir -p ${@D} $(CXX) $^ $(LDFLAGS) -o $@ $(OBJS): $(OBJDIR)/%.o : $(SRCDIR)/%.cpp $(DEPDIR)/%.d | build-folder $(COMPILE.cpp) $(OUTPUT_OPTION) $< $(POSTCOMPILE) .PHONY:build-folder build-folder: @mkdir -p $(patsubst $(SRCDIR)/%,$(OBJDIR)/%, $(FOLDERS)) @mkdir -p $(patsubst $(SRCDIR)/%,$(DEPDIR)/%, $(FOLDERS)) $(DEPDIR)/%.d: ; .PRECIOUS: $(DEPDIR)/%.d include $(wildcard $(patsubst $(SRCDIR)/%.cpp,$(DEPDIR)/%.d,$(SRCS))) .PHONY:clean, clean-deps, clean-all clean: -rm -fr $(OBJDIR) -rm -fr $(DEPDIR) -rm -f $(EXE) clean-deps: -rm -fr $(DEPDIR) clean-all: -rm -rf $(BUILDDIR)