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README.md
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# Ripple #
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An OpenGL port of the SIGGRAPH 2017 [Water Wave Packets][1] paper's [implementation][2].
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# Context and quirks #
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This port was written as the final for an Advanced Infographics class. Most of
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the work was focused on translating the HLSL shaders to GLSL, adapting existing
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OpenGL code to replace the DirectX 11 setup code.
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Given the limited timeframe, some bugs and performance issues still linger. On
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the performance side of things, a bit of profiling seems to indicate the
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program is GPU-bound, the biggest culprit being the fragment shader.
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[1]: http://visualcomputing.ist.ac.at/publications/2017/WWP/
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[2]: https://github.com/jeschke/water-wave-packets
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