23 lines
433 B
GLSL
23 lines
433 B
GLSL
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#version 410
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#define SCENE_EXTENT 100.0f
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uniform mat4 matrModel;
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uniform mat4 matrVisu;
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uniform mat4 matrProj;
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/////////////////////////////////////////////////////////////////
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layout(location=0) in vec2 Vertex;
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layout(location=8) in vec2 TexCoord;
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out Attribs {
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vec3 pos;
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} Out;
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void main(void)
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{
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Out.pos = 0.5 * SCENE_EXTENT * vec3(Vertex.x, Vertex.y, 0);
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gl_Position = matrProj * matrVisu * vec4(Out.pos, 1.);
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}
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