ripple/rasterizeWaveMeshPosition.vert

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GLSL
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2017-11-27 05:12:13 +00:00
#version 410
#define SCENE_EXTENT 100.0f
uniform mat4 matrModel;
uniform mat4 matrVisu;
uniform mat4 matrProj;
/////////////////////////////////////////////////////////////////
layout(location=0) in vec2 Vertex;
layout(location=8) in vec2 TexCoord;
out Attribs {
vec3 pos;
} Out;
void main(void)
{
Out.pos = 0.5 * SCENE_EXTENT * vec3(Vertex.x, Vertex.y, 0);
gl_Position = matrProj * matrVisu * vec4(Out.pos, 1.);
}