Tracking tweaks
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de402960c6
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1 changed files with 18 additions and 16 deletions
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@ -12,11 +12,11 @@ using namespace std;
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class Traite_image {
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class Traite_image {
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public:
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public:
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const static int SENSITIVITY_VALUE = 40;
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const static int SENSITIVITY_VALUE = 35;
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const static int BLUR_Size = 9;
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const static int BLUR_Size = 9;
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const static int CLOSE_SIZE = 20;
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const static int CLOSE_SIZE = 20;
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const static int ERODE_SIZE = 2;
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const static int ERODE_SIZE = 5;
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const static int NB_FRAME_DROP = 2;
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const static int NB_FRAME_DROP = 3;
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vector<cv::Mat> prevs;
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vector<cv::Mat> prevs;
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@ -25,7 +25,6 @@ class Traite_image {
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int resize_f = 1;
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int resize_f = 1;
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int theObject[2] = {0,0};
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int theObject[2] = {0,0};
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cv::Rect objectBoundingRectangle = cv::Rect(0,0,0,0);
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ros::NodeHandle n;
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ros::NodeHandle n;
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@ -62,7 +61,6 @@ class Traite_image {
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cv::Mat next;
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cv::Mat next;
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resize(input, next, cv::Size(input.size().width/resize_f, input.size().height/resize_f));
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resize(input, next, cv::Size(input.size().width/resize_f, input.size().height/resize_f));
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cv::Mat output;// = input.clone(); // (input.rows, input.cols, CV_32FC2);
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cv::Mat output;// = input.clone(); // (input.rows, input.cols, CV_32FC2);
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//ROS_INFO("got input");
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if (first) {
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if (first) {
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for (int i = 0; i < NB_FRAME_DROP; ++i) {
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for (int i = 0; i < NB_FRAME_DROP; ++i) {
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prevs.push_back(next.clone());
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prevs.push_back(next.clone());
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@ -91,8 +89,6 @@ class Traite_image {
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//droneTracking(Rect(Point(0,0), output.size()));
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//droneTracking(Rect(Point(0,0), output.size()));
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//ROS_INFO("pub");
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prevs.pop_back();
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prevs.pop_back();
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prevs.insert(prevs.begin(), next.clone());
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prevs.insert(prevs.begin(), next.clone());
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}
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}
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@ -155,7 +151,6 @@ class Traite_image {
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// Subtract the 2 last frames and threshold them
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// Subtract the 2 last frames and threshold them
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cv::Mat thres;
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cv::Mat thres;
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cv::absdiff(prev_grey,cur_grey,thres);
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cv::absdiff(prev_grey,cur_grey,thres);
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thres = 3 * thres;
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// threshold(thres, thres, SENSITIVITY_VALUE, 255, THRESH_BINARY);
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// threshold(thres, thres, SENSITIVITY_VALUE, 255, THRESH_BINARY);
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// // Blur to eliminate noise
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// // Blur to eliminate noise
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// blur(thres, thres, cv::Size(BLUR_Size, BLUR_Size));
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// blur(thres, thres, cv::Size(BLUR_Size, BLUR_Size));
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@ -166,6 +161,7 @@ class Traite_image {
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// Apply the dilation operation
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// Apply the dilation operation
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cv::erode(thres, thres, element );
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cv::erode(thres, thres, element );
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thres.copyTo(out2);
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cv::threshold(thres, thres, SENSITIVITY_VALUE, 255, cv::THRESH_BINARY);
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cv::threshold(thres, thres, SENSITIVITY_VALUE, 255, cv::THRESH_BINARY);
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@ -175,7 +171,6 @@ class Traite_image {
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cv::morphologyEx( thres, closed_thres, cv::MORPH_CLOSE, structuringElement );
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cv::morphologyEx( thres, closed_thres, cv::MORPH_CLOSE, structuringElement );
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// dilated_thres.copyTo(output);
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// dilated_thres.copyTo(output);
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closed_thres.copyTo(out2);
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//closed_thres.copyTo(output);
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//closed_thres.copyTo(output);
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@ -203,13 +198,20 @@ class Traite_image {
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//largestContourVec.push_back(contours.at(contours.size()-1));
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//largestContourVec.push_back(contours.at(contours.size()-1));
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//make a bounding rectangle around the largest contour then find its centroid
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//make a bounding rectangle around the largest contour then find its centroid
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//this will be the object's final esticv::Mated position.
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//this will be the object's final esticv::Mated position.
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//~ for(int i=0; i<contours.size();i++)
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cv::Rect objectBoundingRectangle;
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//~ {
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for(int i=0; i<contours.size();i++)
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//~ objectBoundingRectangle = cv::boundingRect(contours[i]);
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{
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//~ cv::rectangle(output, objectBoundingRectangle, cv::Scalar(0, 255, 0), 2);
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objectBoundingRectangle = cv::boundingRect(contours[i]);
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//~ }
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cv::rectangle(output, objectBoundingRectangle, cv::Scalar(0, 255, 0), 2);
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objectBoundingRectangle = cv::boundingRect(contours.at(contours.size()-1));
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}
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cv::rectangle(output, objectBoundingRectangle, cv::Scalar(0, 255, 0), 2);
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cv::Rect objBRect = cv::boundingRect(contours.at(contours.size()-1));
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//cv::rectangle(output, objBRect, cv::Scalar(0, 255, 0), 2);
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papillon::BoundingBox bbox = papillon::BoundingBox();
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bbox.x = objBRect.x / (float)cur.size().width;
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bbox.y = objBRect.y / (float)cur.size().height;
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bbox.width = objBRect.width / (float)cur.size().width;
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bbox.height = objBRect.height / (float)cur.size().height;
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pub_cmd.publish(bbox);
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}
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}
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//make some temp x and y variables so we dont have to type out so much
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//make some temp x and y variables so we dont have to type out so much
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//~ int x = objectBoundingRectangle.x;
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//~ int x = objectBoundingRectangle.x;
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