roulette/roulette.py

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# -*- coding: utf8 -*
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from flask import Flask, request, g, redirect, url_for, \
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abort, render_template, flash
from functools import wraps
from contextlib import closing
import sqlite3
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import MySQLdb
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from time import time, localtime, strftime
import locale
import random
# configuration
DEBUG = True
SECRET_KEY = "\xf3'\xd2\xf7\xa4[.h\x8e\x11|\xda\x00\x9fyS\xfe\xb3(!\x91'6\x16"
USERNAME = 'admin'
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PASSWORD = 'pipo'
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ASSHOLES = []
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SQLITE_FILENAME = '/var/roulette/players.db'
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SQLITE_SCHEMA = 'schema.sql'
BAN_DURATION = 30. * 60.
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IMMUNITY_FILE = '/var/roulette/immunity'
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ASSHOLES_FILE = '/var/roulette/assholes'
STATE_FILE = '/var/roulette/state'
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STATE = 'down'
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app = Flask(__name__)
app.config.from_object(__name__)
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app.secret_key = SECRET_KEY
random.seed(time())
locale.setlocale(locale.LC_ALL, 'fr_FR.utf8')
# Utilisation de la base SQLite
def connect_sqlite():
return sqlite3.connect(SQLITE_FILENAME)
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def connect_sql():
return MySQLdb.connect(host="localhost", # your host, usually localhost
user="root", # your username
passwd="F5XUaZmkWaWp3GDnT73WuEGZqAN5hMF3", # your password
db="roulette") # name of the data base
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def init_db():
# Initialisation de la base SQLite
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pass
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def duration_format(seconds):
hours = seconds // 3600
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seconds -= 3600*hours
minutes = seconds // 60
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seconds -= 60*minutes
s_str = seconds <= 1 and 'seconde' or 'secondes'
m_str = minutes <= 1 and 'minute' or 'minutes'
h_str = hours <= 1 and 'heure' or 'heures'
if hours == 0:
if minutes == 0:
return '%01d %s' % (seconds, s_str)
return '%01d %s et %01d %s' % (minutes, m_str, seconds, s_str)
return '%01d %s, %01d %s et %01d %s' % (hours, h_str, minutes, m_str, seconds, s_str)
def get_ip():
return request.remote_addr
def get_player(player_id):
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con = connect_sql()
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cur = con.cursor()
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cur.execute("""select id,firstname,name,ban_end from players
where id=%i"""% player_id)
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row = cur.fetchone()
con.close()
return {'id': row[0], 'firstname': row[1], 'name': row[2], 'ban_end': row[3]}
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def get_player_from_ip(ip):
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con = connect_sql()
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cur = con.cursor()
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cur.execute("""select players.id,players.firstname,players.name,
machines.id,machines.ip,players.ban_end
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from players
inner join machines on players.id=machines.player_id
where machines.ip=\"%s\""""% ip)
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row = cur.fetchone()
con.close()
user = None
if row is not None:
user = {'id': row[0], 'firstname': row[1], 'name': row[2], \
'machine_id': row[3], 'ip': row[4], 'ban_end': row[5]}
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return user
def get_player_from_full_name(firstname, name):
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con = connect_sql()
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cur = con.cursor()
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cur.execute("""select players.id,players.firstname,players.name,
machines.id,machines.ip,players.ban_end
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from players
inner join machines on players.id=machines.player_id
where players.firstname=\"%s\" and players.name=\"%s\""""% (firstname, name))
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row = cur.fetchone()
con.close()
user = None
if row is not None:
user = {'id': row[0], 'firstname': row[1], 'name': row[2], \
'machine_id': row[3], 'ip': row[4], 'ban_end': row[5]}
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return user
def is_banned(user_id):
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con = connect_sql()
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cur = con.cursor()
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cur.execute("""select ban_end from players where id=%i"""% user_id)
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ban_end = cur.fetchone()[0]
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con.close()
return time() < ban_end
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def playable_required(f):
@wraps(f)
def decorated_function(*args, **kwargs):
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ip=get_ip()
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user = get_player_from_ip(ip)
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if not user:
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return render_template('not_subscribed.html',stats=statistiques())
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# Un utilisateur banni ne peut pas jouer
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elif is_banned(user['id']):
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return banned()
return f(*args, **kwargs)
return decorated_function
def get_players_not_banned():
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con = connect_sql()
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cur = con.cursor()
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cur.execute("""select id,firstname,name from players
where %f > ban_end """% time())
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rows = cur.fetchall()
con.close()
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not_banned = [{'id': row[0], 'firstname': row[1], 'name': row[2]} for row in rows]
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# Ensuite on applique les règles d'immunité
with open(IMMUNITY_FILE, 'r') as f:
immunity = f.read()
result = []
for user in not_banned:
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if user['firstname']+' '+user['name'] not in immunity:
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result.append(user)
return result
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def cheat(player_id, target_id):
success = random.choice([True, False])
try:
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ok = [line.strip().partition(' ') for line in IMMUNITY]
ok = [get_player_from_full_name(names[0], names[2])['id'] for names in ok]
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ko = [line.strip().partition(' ') for line in ASSHOLES]
ko = [get_player_from_full_name(names[0], names[2])['id'] for names in ko]
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if target_id in ko:
success = True
elif player_id in ko:
success = False
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elif target_id in ok:
success = False
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except TypeError:
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pass
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return success
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def ban(player_id, target_id, success):
player = get_player(player_id)
target = get_player(target_id)
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banned_player = success and target or player
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con = connect_sql()
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cur = con.cursor()
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cur.execute("""select id,ban_end from players
where id=%i"""% banned_player['id'])
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ban_end = cur.fetchone()[0]
ban_end = time() + BAN_DURATION
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cur.execute("""update players set ban_end=%f
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where id=%i"""% (ban_end, banned_player['id']))
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requete = """insert into bans (player_id,target_id,success,time) values (%i,%i,%i,%f)"""% (player['id'], target['id'],success and 1 or 0, time())
cur.execute(requete)
if DEBUG:
print(requete)
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con.commit()
con.close()
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def unban(player_id):
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con = connect_sql()
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cur = con.cursor()
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cur.execute("""update players set ban_end=%f
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where id=%i"""% (time() - BAN_DURATION, player_id))
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con.commit()
con.close()
def get_bans(player_id):
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con = connect_sql()
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cur = con.cursor()
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# Bannissements concernant le joueur :
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cur.execute("""select player_id,target_id,success,time from bans where target_id=%i or player_id=%i""" % (player_id, player_id))
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rows = cur.fetchall()
con.close()
return [{'player_id': row[0], 'target_id': row[1], \
'success': row[2], 'time': row[3]} for row in rows]
def banned():
player = get_player_from_ip(get_ip())
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if DEBUG:
print(player,'is banned and tries to play')
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last_ban = sorted(get_bans(player['id']), key=lambda p: p['time'], \
reverse=False)[-1]
if last_ban['target_id'] == player['id'] and last_ban['success'] == 1:
source = get_player(last_ban['player_id'])
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explanation = u'Tu t\'es fait trancher par %s %s.' \
% (source['firstname'], source['name'])
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else:
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explanation = u'Tu t\'es tranché toi-même, pas de chance...'
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timeleft = int(player['ban_end'] - time())
return render_template('banned.html', \
explanation=explanation, timeleft=timeleft, stats=statistiques())
def statistiques():
#Calcul des statistiques
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con = connect_sql()
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cur = con.cursor()
cur.execute("""select firstname,name,ban_end from players""")
rows = cur.fetchall()
con.close()
tranchés = 0
n_tranchés = 0
with open(IMMUNITY_FILE, 'r') as f:
immunity = f.read()
for row in rows:
if row[0]+' '+row[1] not in immunity:
if row[2] > time():
tranchés += 1
else:
n_tranchés += 1
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return (tranchés,n_tranchés)
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@app.route('/banned_ip')
def banned_ip():
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#Actualisation de l'etat de la roulette
with open(STATE_FILE, 'r') as f:
global STATE
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STATE = f.read()
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if DEBUG :
print(STATE)
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# Liste des ip pour récupération par babel et plop
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if not DEBUG:
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if get_ip() not in ['10.7.0.254']:
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abort(403)
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con = connect_sql()
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cur = con.cursor()
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cur.execute("""select machines.ip from players
inner join machines on players.id=machines.player_id
where players.ban_end>%f"""% time())
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rows = cur.fetchall()
con.close()
return '\n'.join([row[0] for row in rows])
@app.route('/')
@playable_required
def home():
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player = get_player_from_ip(get_ip())
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if DEBUG:
print(player, 'arrived and the site is',STATE)
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bans = sorted(get_bans(player['id']), \
key=lambda ban: ban['time'], \
reverse=True)
bans_hist = []
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for banned_user in bans:
date = strftime('%Hh%M (%A)', localtime(banned_user['time']))
source = get_player(banned_user['player_id'])
target = get_player(banned_user['target_id'])
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if target['id'] == player['id']:
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if banned_user['success']:
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entry = ('ban', u'%s : %s %s a réussi à t\'avoir.' \
% (date, source['firstname'], source['name']))
else:
entry = ('warn', u'%s : %s %s a essayé de te trancher, en vain.' \
% (date, source['firstname'], source['name']))
else:
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if banned_user['success']:
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entry = ('ok', u'%s : Tu as tranché %s %s avec succès.' \
% (date, target['firstname'], target['name']))
else:
entry = ('ban', u'%s : Tu as échoué en voulant trancher %s %s.' \
% (date, target['firstname'], target['name']))
bans_hist.append(entry)
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if "down" in STATE:
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return render_template('down.html', user=player, stats=statistiques(), bans_hist=bans_hist)
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elif "up" in STATE:
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return render_template('home.html', bans_hist=bans_hist, stats=statistiques())
else:
return render_template('precampagne.html', user=player,stats=statistiques())
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@app.route('/jouer', methods=['GET', 'POST'])
@playable_required
def play():
ip = get_ip()
player = get_player_from_ip(ip)
if "down" in STATE:
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bans = sorted(get_bans(player['id']), \
key=lambda ban: ban['time'], \
reverse=True)
bans_hist = []
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for banned_user in bans:
date = strftime('%Hh%M (%A)', localtime(banned_user['time']))
source = get_player(banned_user['player_id'])
target = get_player(banned_user['target_id'])
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if target['id'] == player['id']:
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if banned_user['success']:
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entry = ('ban', u'%s : %s %s a réussi à t\'avoir.' \
% (date, source['firstname'], source['name']))
else:
entry = ('warn', u'%s : %s %s a essayé de te trancher, en vain.' \
% (date, source['firstname'], source['name']))
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else:
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if banned_user['success']:
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entry = ('ok', u'%s : Tu as tranché %s %s avec succès.' \
% (date, target['firstname'], target['name']))
else:
entry = ('ban', u'%s : Tu as échoué en voulant trancher %s %s.' \
% (date, target['firstname'], target['name']))
bans_hist.append(entry)
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return render_template('down.html', user=player,stats=statistiques())
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elif "up" in STATE:
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# Traitement de la requête de bannissement
if request.method == 'POST':
target_id = int(request.form['target_id'])
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if target_id != 'none':
if is_banned(target_id):
flash(u'Utilisateur déjà tranché, il faut en choisir un autre.')
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else:
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success = cheat(player['id'], target_id)
if success:
target = get_player(target_id)
ban(player['id'], target_id, True)
flash(u'Trop cool, %s a été tranché pour un bon moment.' \
% target['firstname'])
else:
ban(player['id'], target_id, False)
return banned()
# Liste des joueurs non bannis, triée dans l'ordre croissant ou décroissant
players = sorted(get_players_not_banned(), \
key=lambda player: player['firstname'], \
reverse = random.choice([True, False]))
# sans le joueur actuel
players = filter(lambda p: p['id'] != player['id'], players)
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return render_template('play.html', players=players, stats=statistiques())
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else:
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return render_template('precampagne.html', user=player,stats=statistiques())
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if __name__ == '__main__':
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app.run()