boutons next/prev
This commit is contained in:
parent
227b161de0
commit
a58f3365ed
1 changed files with 31 additions and 1 deletions
|
@ -19,7 +19,21 @@
|
||||||
</div>
|
</div>
|
||||||
<div class="row" style="height:100%">
|
<div class="row" style="height:100%">
|
||||||
<div class="col-md-6">
|
<div class="col-md-6">
|
||||||
<h2>Lecture</h2>
|
<div class="row">
|
||||||
|
<div class="col-md-10">
|
||||||
|
<h2>Lecture</h2>
|
||||||
|
</div>
|
||||||
|
<div class="col-md-2">
|
||||||
|
<div class="btn-group">
|
||||||
|
<a class="btn btn-outline-dark" role="button" onclick="prev();">
|
||||||
|
<i class="fas fa-step-backward"></i>
|
||||||
|
</a>
|
||||||
|
<a class="btn btn-outline-dark" role="button" onclick="next();">
|
||||||
|
<i class="fas fa-step-forward"></i>
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
|
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
|
||||||
<div id="player" style="max-width:100%"></div>
|
<div id="player" style="max-width:100%"></div>
|
||||||
<form onSubmit="return addLink();" class="form" id="add_link_form">
|
<form onSubmit="return addLink();" class="form" id="add_link_form">
|
||||||
|
@ -64,6 +78,22 @@ function onPlayerReady(event) {
|
||||||
setInterval(loadLinks, 5000);
|
setInterval(loadLinks, 5000);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function next() {
|
||||||
|
if (current_link < (tracks.length -1)) {
|
||||||
|
current_link += 1
|
||||||
|
player.loadVideoById(tracks[current_link]);
|
||||||
|
event.target.playVideo();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function prev() {
|
||||||
|
if (current_link > 0) {
|
||||||
|
current_link -= 1
|
||||||
|
player.loadVideoById(tracks[current_link]);
|
||||||
|
event.target.playVideo();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function onPlayerStateChange(event) {
|
function onPlayerStateChange(event) {
|
||||||
if (event.data == YT.PlayerState.ENDED) {
|
if (event.data == YT.PlayerState.ENDED) {
|
||||||
onPlayerReady();
|
onPlayerReady();
|
||||||
|
|
Loading…
Reference in a new issue