diff --git a/.gitignore b/.gitignore
index 0964b9a..b6332fc 100644
--- a/.gitignore
+++ b/.gitignore
@@ -42,3 +42,4 @@ tags
.vscode
venv
static/
+Pipfile
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 006f2e1..734e76d 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,3 +1,15 @@
+## v3.3.0
+* Ajout d'icônes
+* Le . est utilisé pour les décimaux
+* Ajout de liens vers les profils de produits et utilisateurs
+* Ajout de cotisations dans les transactions
+* Ajout d'une page d'accueil. Les pressions du moment y sont affichées
+* Belles couleurs sur le diagramme
+* Verouillage automatique de la caisse
+* Classement par produit
+* Fix invalidation
+* Recherche plus intuitive (le startswith devient contains)
+* Easter egg sur 404
## v3.2.2
* Fix cotisation cancer
## v3.2.1
diff --git a/coopeV3/templatetags/vip.py b/coopeV3/templatetags/vip.py
index 3d49afa..436cb03 100644
--- a/coopeV3/templatetags/vip.py
+++ b/coopeV3/templatetags/vip.py
@@ -39,3 +39,9 @@ def global_message():
gp,_ = GeneralPreferences.objects.get_or_create(pk=1)
messages = gp.global_message.split("\n")
return random.choice(messages)
+
+@register.simple_tag
+def logout_time():
+ gp, _ = GeneralPreferences.objects.get_or_create(pk=1)
+ logout_time = gp.automatic_logout_time
+ return logout_time
\ No newline at end of file
diff --git a/coopeV3/urls.py b/coopeV3/urls.py
index 83de9b1..ec4148f 100644
--- a/coopeV3/urls.py
+++ b/coopeV3/urls.py
@@ -20,6 +20,8 @@ from . import views
urlpatterns = [
path('', views.home, name="home"),
+ path('home', views.homepage, name="homepage"),
+ path('coope-runner', views.coope_runner, name="coope-runner"),
path('admin/doc/', include('django.contrib.admindocs.urls')),
path('admin/', admin.site.urls),
path('users/', include('users.urls')),
diff --git a/coopeV3/views.py b/coopeV3/views.py
index e1da5b8..612a342 100644
--- a/coopeV3/views.py
+++ b/coopeV3/views.py
@@ -1,11 +1,22 @@
-from django.shortcuts import redirect
+from django.shortcuts import redirect, render
from django.urls import reverse
+from preferences.models import GeneralPreferences
+from gestion.models import Keg
+
def home(request):
if request.user.is_authenticated:
if(request.user.has_perm('gestion.can_manage')):
return redirect(reverse('gestion:manage'))
else:
- return redirect(reverse('users:profile', kwargs={'pk': request.user.pk}))
+ return redirect(reverse('homepage'))
else:
return redirect(reverse('users:login'))
+
+def homepage(request):
+ gp, _ = GeneralPreferences.objects.get_or_create(pk=1)
+ kegs = Keg.objects.filter(is_active=True)
+ return render(request, "home.html", {"home_text": gp.home_text, "kegs": kegs})
+
+def coope_runner(request):
+ return render(request, "coope-runner.html")
diff --git a/gestion/forms.py b/gestion/forms.py
index 34d18da..eb11709 100644
--- a/gestion/forms.py
+++ b/gestion/forms.py
@@ -16,20 +16,21 @@ class ReloadForm(forms.ModelForm):
class Meta:
model = Reload
fields = ("customer", "amount", "PaymentMethod")
- widgets = {'customer': autocomplete.ModelSelect2(url='users:active-users-autocomplete', attrs={'data-minimum-input-length':2})}
+ widgets = {'customer': autocomplete.ModelSelect2(url='users:active-users-autocomplete', attrs={'data-minimum-input-length':2}), 'amount': forms.TextInput}
class RefundForm(forms.ModelForm):
class Meta:
model = Refund
fields = ("customer", "amount")
- widgets = {'customer': autocomplete.ModelSelect2(url='users:active-users-autocomplete', attrs={'data-minimum-input-length':2})}
+ widgets = {'customer': autocomplete.ModelSelect2(url='users:active-users-autocomplete', attrs={'data-minimum-input-length':2}), 'amount': forms.TextInput}
class ProductForm(forms.ModelForm):
class Meta:
model = Product
fields = "__all__"
+ widgets = {'amount': forms.TextInput}
class KegForm(forms.ModelForm):
def __init__(self, *args, **kwargs):
@@ -41,11 +42,13 @@ class KegForm(forms.ModelForm):
class Meta:
model = Keg
exclude = ("is_active", )
+ widgets = {'amount': forms.TextInput}
class MenuForm(forms.ModelForm):
class Meta:
model = Menu
fields = "__all__"
+ widgets = {'amount': forms.TextInput}
class SearchProductForm(forms.Form):
product = forms.ModelChoiceField(queryset=Product.objects.all(), required=True, label="Produit", widget=autocomplete.ModelSelect2(url='gestion:products-autocomplete', attrs={'data-minimum-input-length':2}))
diff --git a/gestion/models.py b/gestion/models.py
index a9fc147..9921418 100644
--- a/gestion/models.py
+++ b/gestion/models.py
@@ -45,6 +45,22 @@ class Product(models.Model):
def __str__(self):
return self.name
+ def user_ranking(self, pk):
+ user = User.objects.get(pk=pk)
+ consumptions = ConsumptionHistory.objects.filter(customer=user).filter(product=self)
+ # add menu
+ nb = 0
+ for consumption in consumptions:
+ nb += consumption.quantity
+ return (user, nb)
+
+ @property
+ def ranking(self):
+ users = User.objects.all()
+ ranking = [self.user_ranking(user.pk) for user in users]
+ ranking.sort(key=lambda x:x[1], reverse=True)
+ return ranking[0:25]
+
def isPinte(id):
product = Product.objects.get(id=id)
diff --git a/gestion/templates/gestion/kegs_list.html b/gestion/templates/gestion/kegs_list.html
index 2589099..32b4035 100644
--- a/gestion/templates/gestion/kegs_list.html
+++ b/gestion/templates/gestion/kegs_list.html
@@ -13,13 +13,13 @@
Liste des fûts actifs
{% if perms.gestion.add_keg %}
- Créer un fût
+ Créer un fût
{% endif %}
{% if perms.gestion.open_keg %}
- Percuter un fût
+ Percuter un fût
{% endif %}
{% if perms.gestion.close_keg %}
- Fermer un fût
+ Fermer un fût
{% endif %}
@@ -33,6 +33,7 @@
Quantité vendue
Montant vendu
Prix du fût
+
Degré
Historique
Administrer
@@ -47,8 +48,9 @@
{{ kegH.quantitySold }} L
{{ kegH.amountSold }} €
{{ kegH.keg.amount }} €
+
{{ kegH.keg.pinte.deg }}°
Voir
-
{% if perms.gestion.close_keg %}Fermer {% endif %}{% if perms.gestion.change_keg %}Modifier {% endif %}
+
{% if perms.gestion.close_keg %} Fermer {% endif %}{% if perms.gestion.change_keg %} Modifier {% endif %}
{% endfor %}
@@ -60,13 +62,13 @@
Liste des fûts inactifs
{% if perms.gestion.add_keg %}
-
Créer un fût
+
Créer un fût
{% endif %}
{% if perms.gestion.open_keg %}
-
Percuter un fût
+
Percuter un fût
{% endif %}
{% if perms.gestion.close_keg %}
-
Fermer un fût
+
Fermer un fût
{% endif %}
@@ -78,6 +80,7 @@
Code barre
Capacité
Prix du fût
+
Degré
Historique
Administrer
@@ -90,8 +93,9 @@
{{ keg.barcode }}
{{ keg.capacity }} L
{{ keg.amount }} €
+
{{ keg.pinte.deg }}°
Voir
-
{% if perms.gestion.open_keg %}{% if keg.stockHold > 0 %}Percuter {% endif %}{% endif %}{% if perms.gestion.change_keg %}Modifier {% endif %}
+
{% if perms.gestion.open_keg %}{% if keg.stockHold > 0 %} Percuter {% endif %}{% endif %}{% if perms.gestion.change_keg %} Modifier {% endif %}
{% endfor %}
diff --git a/gestion/templates/gestion/manage.html b/gestion/templates/gestion/manage.html
index 1f9c6ee..3b4c3f0 100644
--- a/gestion/templates/gestion/manage.html
+++ b/gestion/templates/gestion/manage.html
@@ -61,7 +61,7 @@
@@ -115,6 +115,19 @@
+ Cotisations
+ {% for cotisation in cotisations %}
+ {% if forloop.counter0|divisibleby:4 %}
+
+ {% endif %}
+ Cotisation {{cotisation.duration}} jours ({{cotisation.amount}} €)
+ {% if forloop.counter|divisibleby:4 %}
+
+ {% endif %}
+ {% endfor %}
+ {% if not bieresPression|divisibleby:4 %}
+
+ {% endif %}
Bières pression
{% for product in bieresPression %}
{% if forloop.counter0|divisibleby:4 %}
@@ -214,7 +227,7 @@
{% csrf_token %}
{{reload_form}}
- Recharger
+ Recharger
{% endif %}
@@ -227,7 +240,7 @@
{% csrf_token %}
{{refund_form}}
- Rembourser
+ Rembourser
{% endif %}
diff --git a/gestion/templates/gestion/menus_list.html b/gestion/templates/gestion/menus_list.html
index 230e719..22ef402 100644
--- a/gestion/templates/gestion/menus_list.html
+++ b/gestion/templates/gestion/menus_list.html
@@ -10,7 +10,7 @@
- Créer un menu
+ Créer un menu
@@ -29,9 +29,9 @@
{{ menu.name }}
{{ menu.amount}} €
{{ menu.barcode }}
- {% for art in menu.articles.all %}{{art}},{% endfor %}
+ {% for art in menu.articles.all %}{{art}} ,{% endfor %}
{{ menu.is_active | yesno:"Oui, Non"}}
- {% if perms.gestion.change_menu %}{% if menu.is_active %}Désa{% else %}A{% endif %}ctiver Modifier {% endif %}
+ {% if perms.gestion.change_menu %}{% if menu.is_active %} Désa{% else %} A{% endif %}ctiver Modifier {% endif %}
{% endfor %}
diff --git a/gestion/templates/gestion/pintes_list.html b/gestion/templates/gestion/pintes_list.html
index 88c0b95..937e13d 100644
--- a/gestion/templates/gestion/pintes_list.html
+++ b/gestion/templates/gestion/pintes_list.html
@@ -14,7 +14,7 @@
Général
{% if perms.gestion.add_pinte %}
- Créer une ou plusieurs pintes
+ Créer une ou plusieurs pintes
{% endif %}
Il a y actuellement {{ taken_pintes.count|add:free_pintes.count }} pintes, parmis lesquelles {{ free_pintes.count }} sont rendues et {{ taken_pintes.count }} ne sont pas rendues .
@@ -37,10 +37,10 @@
{% for pinte in taken_pintes %}
{{ pinte.pk }}
- {{ pinte.current_owner }}
- {{ pinte.previous_owner }}
+ {% if pinte.current_owner %}{{ pinte.current_owner }} {% endif %}
+ {% if pinte.previous_owner %}{{ pinte.previous_owner }} {% endif %}
{{ pinte.last_update_date }}
- {% if perms.gestion.change_pinte %} Libérer {% endif %}
+ {% if perms.gestion.change_pinte %} Libérer {% endif %}
{% endfor %}
@@ -64,7 +64,7 @@
{% for pinte in free_pintes %}
{{ pinte.pk }}
- {{ pinte.previous_owner }}
+ {% if pinte.previous_owner %}{{ pinte.previous_owner }} {% endif %}
{{ pinte.last_update_date }}
{% endfor %}
diff --git a/gestion/templates/gestion/pintes_user_list.html b/gestion/templates/gestion/pintes_user_list.html
index d7de296..eb5a2ae 100644
--- a/gestion/templates/gestion/pintes_user_list.html
+++ b/gestion/templates/gestion/pintes_user_list.html
@@ -22,8 +22,8 @@
{% for user in users %}
- {{ user }}
- Profil
+ {{user}}
+ Profil
{{ user.pintes_owned_currently.count }}
{% endfor %}
diff --git a/gestion/templates/gestion/products_list.html b/gestion/templates/gestion/products_list.html
index eda88c4..f986d20 100644
--- a/gestion/templates/gestion/products_list.html
+++ b/gestion/templates/gestion/products_list.html
@@ -11,7 +11,7 @@
Liste des produits
{% if perms.gestion.add_product %}
- Créer un produit
+ Créer un produit
{% endif %}
@@ -32,7 +32,7 @@
{% for product in products %}
- {{ product.name }}
+ {{ product.name }}
{{ product.amount}}
{{ product.stockHold }}
{{ product.stockBar }}
@@ -41,7 +41,7 @@
{{ product.is_active | yesno:"Oui, Non"}}
{{ product.deg }}
{{ product.volume }} cl
- Profil {% if perms.gestion.change_product %}{% if product.is_active %}Désa{% else %}A{% endif %}ctiver Modifier {% endif %}
+ Profil {% if perms.gestion.change_product %}{% if product.is_active %} Désa{% else %} A{% endif %}ctiver Modifier {% endif %}
{% endfor %}
diff --git a/gestion/templates/gestion/ranking.html b/gestion/templates/gestion/ranking.html
index 95c5a0d..fb9d4eb 100644
--- a/gestion/templates/gestion/ranking.html
+++ b/gestion/templates/gestion/ranking.html
@@ -1,10 +1,11 @@
{% extends "base.html" %}
{%load static %}
{%block entete%}Classement{%endblock%}
-{% block nav %}
+{% block navbar %}
{% endblock %}
{% block content %}
@@ -28,7 +29,7 @@
{%for customer in bestBuyers%}
{{ forloop.counter }}
- {{ customer.username }}
+ {{ customer.username }}
{{ customer.profile.debit }}€
{%endfor%}
@@ -59,7 +60,7 @@
{% for customer in bestDrinkers %}
{{ forloop.counter }}
- {{ customer.0.username }}
+ {{ customer.0.username }}
{{ customer.1 }}
{%endfor%}
@@ -70,4 +71,44 @@
+
+
+
+
+ Classement par produit
+
+
+
+
+ {% if product_ranking %}
+
+
+
+ Place
+ Pseudo
+ Quantités consommées
+
+
+
+ {% for customer in product_ranking %}
+
+ {{ forloop.counter }}
+ {{ customer.0.username }}
+ {{ customer.1 }}
+
+ {%endfor%}
+
+
+ {% endif %}
+
+
+
+
+
+{{form.media}}
{%endblock%}
\ No newline at end of file
diff --git a/gestion/views.py b/gestion/views.py
index 525b202..fe76b11 100644
--- a/gestion/views.py
+++ b/gestion/views.py
@@ -7,19 +7,20 @@ from django.views.decorators.csrf import csrf_exempt
from django.contrib.auth.decorators import login_required, permission_required
from django.utils import timezone
from django.http import HttpResponseRedirect
+from django.db import transaction
+
+from datetime import datetime, timedelta
from django_tex.views import render_to_pdf
-
from coopeV3.acl import active_required, acl_or, admin_required
import simplejson as json
from dal import autocomplete
from decimal import *
-import datetime
from .forms import ReloadForm, RefundForm, ProductForm, KegForm, MenuForm, GestionForm, SearchMenuForm, SearchProductForm, SelectPositiveKegForm, SelectActiveKegForm, PinteForm, GenerateReleveForm
from .models import Product, Menu, Keg, ConsumptionHistory, KegHistory, Consumption, MenuHistory, Pinte, Reload, Refund
-from preferences.models import PaymentMethod, GeneralPreferences
+from preferences.models import PaymentMethod, GeneralPreferences, Cotisation
from users.models import CotisationHistory
@active_required
@@ -77,6 +78,7 @@ def manage(request):
menus = Menu.objects.filter(is_active=True)
kegs = Keg.objects.filter(is_active=True)
gp, _ = GeneralPreferences.objects.get_or_create(pk=1)
+ cotisations = Cotisation.objects.all()
floating_buttons = gp.floating_buttons
for keg in kegs:
if(keg.pinte):
@@ -97,6 +99,7 @@ def manage(request):
"menus": menus,
"pay_buttons": pay_buttons,
"floating_buttons": floating_buttons,
+ "cotisations": cotisations
})
@csrf_exempt
@@ -107,90 +110,135 @@ def order(request):
"""
Process the given order. Called by a js/JQuery script.
"""
- if("user" not in request.POST or "paymentMethod" not in request.POST or "amount" not in request.POST or "order" not in request.POST):
- return HttpResponse("Erreur du POST")
- else:
- user = get_object_or_404(User, pk=request.POST['user'])
- paymentMethod = get_object_or_404(PaymentMethod, pk=request.POST['paymentMethod'])
- amount = Decimal(request.POST['amount'])
- order = json.loads(request.POST["order"])
- menus = json.loads(request.POST["menus"])
- listPintes = json.loads(request.POST["listPintes"])
- gp,_ = GeneralPreferences.objects.get_or_create(pk=1)
- if (not order) and (not menus):
- return HttpResponse("Pas de commande")
- adherentRequired = False
- for o in order:
- product = get_object_or_404(Product, pk=o["pk"])
- adherentRequired = adherentRequired or product.adherentRequired
- for m in menus:
- menu = get_object_or_404(Menu, pk=m["pk"])
- adherentRequired = adherentRequired or menu.adherent_required
- if(adherentRequired and not user.profile.is_adherent):
- return HttpResponse("N'est pas adhérent et devrait l'être")
- # Partie un peu complexe : je libère toutes les pintes de la commande, puis je test
- # s'il a trop de pintes non rendues, puis je réalloue les pintes
- for pinte in listPintes:
- allocate(pinte, None)
- if(gp.lost_pintes_allowed and user.profile.nb_pintes >= gp.lost_pintes_allowed):
- return HttpResponse("Impossible de réaliser la commande : l'utilisateur a perdu trop de pintes.")
- for pinte in listPintes:
- allocate(pinte, user)
- if(paymentMethod.affect_balance):
- if(user.profile.balance < amount):
- return HttpResponse("Solde inférieur au prix de la commande")
+ error_message = "Impossible d'effectuer la transaction. Toute opération abandonnée. Veuillez contacter le président ou le trésorier"
+ try:
+ with transaction.atomic():
+ if("user" not in request.POST or "paymentMethod" not in request.POST or "amount" not in request.POST or "order" not in request.POST):
+ raise Exception("Erreur du post")
else:
- user.profile.debit += amount
- user.save()
- for o in order:
- product = get_object_or_404(Product, pk=o["pk"])
- quantity = int(o["quantity"])
- if(product.category == Product.P_PRESSION):
- keg = get_object_or_404(Keg, pinte=product)
- if(not keg.is_active):
- return HttpResponse("Une erreur inconnue s'est produite. Veuillez contacter le trésorier ou le président")
- kegHistory = get_object_or_404(KegHistory, keg=keg, isCurrentKegHistory=True)
- kegHistory.quantitySold += Decimal(quantity * 0.5)
- kegHistory.amountSold += Decimal(quantity * product.amount)
- kegHistory.save()
- elif(product.category == Product.D_PRESSION):
- keg = get_object_or_404(Keg, demi=product)
- if(not keg.is_active):
- return HttpResponse("Une erreur inconnue s'est produite. Veuillez contacter le trésorier ou le président")
- kegHistory = get_object_or_404(KegHistory, keg=keg, isCurrentKegHistory=True)
- kegHistory.quantitySold += Decimal(quantity * 0.25)
- kegHistory.amountSold += Decimal(quantity * product.amount)
- kegHistory.save()
- elif(product.category == Product.G_PRESSION):
- keg = get_object_or_404(Keg, galopin=product)
- if(not keg.is_active):
- return HttpResponse("Une erreur inconnue s'est produite. Veuillez contacter le trésorier ou le président")
- kegHistory = get_object_or_404(KegHistory, keg=keg, isCurrentKegHistory=True)
- kegHistory.quantitySold += Decimal(quantity * 0.125)
- kegHistory.amountSold += Decimal(quantity * product.amount)
- kegHistory.save()
- else:
- if(product.stockHold > 0):
- product.stockHold -= 1
- product.save()
- consumption, _ = Consumption.objects.get_or_create(customer=user, product=product)
- consumption.quantity += quantity
- consumption.save()
- ch = ConsumptionHistory(customer=user, quantity=quantity, paymentMethod=paymentMethod, product=product, amount=Decimal(quantity*product.amount), coopeman=request.user)
- ch.save()
- for m in menus:
- menu = get_object_or_404(Menu, pk=m["pk"])
- quantity = int(m["quantity"])
- mh = MenuHistory(customer=user, quantity=quantity, paymentMethod=paymentMethod, menu=menu, amount=int(quantity*menu.amount), coopeman=request.user)
- mh.save()
- for article in menu.articles.all():
- consumption, _ = Consumption.objects.get_or_create(customer=user, product=article)
- consumption.quantity += quantity
- consumption.save()
- if(article.stockHold > 0):
- article.stockHold -= 1
- article.save()
- return HttpResponse("La commande a bien été effectuée")
+ user = get_object_or_404(User, pk=request.POST['user'])
+ paymentMethod = get_object_or_404(PaymentMethod, pk=request.POST['paymentMethod'])
+ amount = Decimal(request.POST['amount'])
+ order = json.loads(request.POST["order"])
+ menus = json.loads(request.POST["menus"])
+ listPintes = json.loads(request.POST["listPintes"])
+ cotisations = json.loads(request.POST['cotisations'])
+ gp,_ = GeneralPreferences.objects.get_or_create(pk=1)
+ if (not order) and (not menus) and (not cotisations):
+ error_message = "Pas de commande"
+ raise Exception(error_message)
+ if(cotisations):
+ for co in cotisations:
+ cotisation = Cotisation.objects.get(pk=co['pk'])
+ for i in range(co['quantity']):
+ cotisation_history = CotisationHistory(cotisation=cotisation)
+ if(paymentMethod.affect_balance):
+ if(user.profile.balance >= cotisation_history.cotisation.amount):
+ user.profile.debit += cotisation_history.cotisation.amount
+ else:
+ error_message = "Solde insuffisant"
+ raise Exception(error_message)
+ cotisation_history.user = user
+ cotisation_history.coopeman = request.user
+ cotisation_history.amount = cotisation.amount
+ cotisation_history.duration = cotisation.duration
+ cotisation_history.paymentMethod = paymentMethod
+ if(user.profile.cotisationEnd and user.profile.cotisationEnd > timezone.now()):
+ cotisation_history.endDate = user.profile.cotisationEnd + timedelta(days=cotisation.duration)
+ else:
+ cotisation_history.endDate = timezone.now() + timedelta(days=cotisation.duration)
+ user.profile.cotisationEnd = cotisation_history.endDate
+ user.save()
+ cotisation_history.save()
+ adherentRequired = False
+ for o in order:
+ product = get_object_or_404(Product, pk=o["pk"])
+ adherentRequired = adherentRequired or product.adherentRequired
+ for m in menus:
+ menu = get_object_or_404(Menu, pk=m["pk"])
+ adherentRequired = adherentRequired or menu.adherent_required
+ if(adherentRequired and not user.profile.is_adherent):
+ error_message = "N'est pas adhérent et devrait l'être."
+ raise Exception(error_message)
+ # Partie un peu complexe : je libère toutes les pintes de la commande, puis je test
+ # s'il a trop de pintes non rendues, puis je réalloue les pintes
+ for pinte in listPintes:
+ allocate(pinte, None)
+ if(gp.use_pinte_monitoring and gp.lost_pintes_allowed and user.profile.nb_pintes >= gp.lost_pintes_allowed):
+ error_message = "Impossible de réaliser la commande : l'utilisateur a perdu trop de pintes."
+ raise Exception(error_message)
+ for pinte in listPintes:
+ allocate(pinte, user)
+ if(paymentMethod.affect_balance):
+ if(user.profile.balance < amount):
+ error_message = "Solde inférieur au prix de la commande"
+ raise Exception(error_message)
+ else:
+ user.profile.debit += amount
+ user.save()
+ for o in order:
+ product = get_object_or_404(Product, pk=o["pk"])
+ quantity = int(o["quantity"])
+ if(product.category == Product.P_PRESSION):
+ keg = get_object_or_404(Keg, pinte=product)
+ if(not keg.is_active):
+ raise Exception("Fût non actif")
+ kegHistory = get_object_or_404(KegHistory, keg=keg, isCurrentKegHistory=True)
+ kegHistory.quantitySold += Decimal(quantity * 0.5)
+ kegHistory.amountSold += Decimal(quantity * product.amount)
+ kegHistory.save()
+ elif(product.category == Product.D_PRESSION):
+ keg = get_object_or_404(Keg, demi=product)
+ if(not keg.is_active):
+ raise Exception("Fût non actif")
+ kegHistory = get_object_or_404(KegHistory, keg=keg, isCurrentKegHistory=True)
+ kegHistory.quantitySold += Decimal(quantity * 0.25)
+ kegHistory.amountSold += Decimal(quantity * product.amount)
+ kegHistory.save()
+ elif(product.category == Product.G_PRESSION):
+ keg = get_object_or_404(Keg, galopin=product)
+ if(not keg.is_active):
+ raise Exception("Fût non actif")
+ kegHistory = get_object_or_404(KegHistory, keg=keg, isCurrentKegHistory=True)
+ kegHistory.quantitySold += Decimal(quantity * 0.125)
+ kegHistory.amountSold += Decimal(quantity * product.amount)
+ kegHistory.save()
+ else:
+ if(product.stockHold > 0):
+ product.stockHold -= 1
+ product.save()
+ consumption, _ = Consumption.objects.get_or_create(customer=user, product=product)
+ consumption.quantity += quantity
+ consumption.save()
+ ch = ConsumptionHistory(customer=user, quantity=quantity, paymentMethod=paymentMethod, product=product, amount=Decimal(quantity*product.amount), coopeman=request.user)
+ ch.save()
+ if(user.profile.balance > Decimal(product.amount * quantity)):
+ user.profile.debit += Decimal(product.amount*quantity)
+ else:
+ error_message = "Solde insuffisant"
+ raise Exception(error_message)
+ for m in menus:
+ menu = get_object_or_404(Menu, pk=m["pk"])
+ quantity = int(m["quantity"])
+ mh = MenuHistory(customer=user, quantity=quantity, paymentMethod=paymentMethod, menu=menu, amount=int(quantity*menu.amount), coopeman=request.user)
+ mh.save()
+ if(user.profile.balance > Decimal(menu.amount * quantity)):
+ user.profile.debit += Decimal(menu.amount*quantity)
+ else:
+ error_message = "Solde insuffisant"
+ raise Exception(error_message)
+ for article in menu.articles.all():
+ consumption, _ = Consumption.objects.get_or_create(customer=user, product=article)
+ consumption.quantity += quantity
+ consumption.save()
+ if(article.stockHold > 0):
+ article.stockHold -= 1
+ article.save()
+ return HttpResponse("La commande a bien été effectuée")
+ except Exception as e:
+ print(e)
+ print("test")
+ return HttpResponse(error_message)
@active_required
@login_required
@@ -341,7 +389,7 @@ def addProduct(request):
product = form.save()
messages.success(request, "Le produit a bien été ajouté")
return redirect(reverse('gestion:productProfile', kwargs={'pk':product.pk}))
- return render(request, "form.html", {"form": form, "form_title": "Ajout d'un produit", "form_button": "Ajouter"})
+ return render(request, "form.html", {"form": form, "form_title": "Ajout d'un produit", "form_button": "Ajouter", "form_button_icon": "plus-square"})
@active_required
@login_required
@@ -374,7 +422,7 @@ def editProduct(request, pk):
form.save()
messages.success(request, "Le produit a bien été modifié")
return redirect(reverse('gestion:productProfile', kwargs={'pk':product.pk}))
- return render(request, "form.html", {"form": form, "form_title": "Modification d'un produit", "form_button": "Modifier"})
+ return render(request, "form.html", {"form": form, "form_title": "Modification d'un produit", "form_button": "Modifier", "form_button_icon": "pencil-alt"})
@active_required
@login_required
@@ -420,7 +468,7 @@ def searchProduct(request):
form = SearchProductForm(request.POST or None)
if(form.is_valid()):
return redirect(reverse('gestion:productProfile', kwargs={'pk': form.cleaned_data['product'].pk }))
- return render(request, "form.html", {"form": form, "form_title":"Rechercher un produit", "form_button": "Rechercher"})
+ return render(request, "form.html", {"form": form, "form_title":"Rechercher un produit", "form_button": "Rechercher", "form_button_icon": "search"})
@active_required
@login_required
@@ -484,7 +532,7 @@ class ProductsAutocomplete(autocomplete.Select2QuerySetView):
def get_queryset(self):
qs = Product.objects.all()
if self.q:
- qs = qs.filter(name__istartswith=self.q)
+ qs = qs.filter(name__contains=self.q)
return qs
class ActiveProductsAutocomplete(autocomplete.Select2QuerySetView):
@@ -494,7 +542,7 @@ class ActiveProductsAutocomplete(autocomplete.Select2QuerySetView):
def get_queryset(self):
qs = Product.objects.filter(is_active=True)
if self.q:
- qs = qs.filter(name__istartswith=self.q)
+ qs = qs.filter(name__contains=self.q)
return qs
########## Kegs ##########
@@ -526,7 +574,7 @@ def addKeg(request):
keg = form.save()
messages.success(request, "Le fût " + keg.name + " a bien été ajouté")
return redirect(reverse('gestion:kegsList'))
- return render(request, "form.html", {"form":form, "form_title": "Ajout d'un fût", "form_button": "Ajouter"})
+ return render(request, "form.html", {"form":form, "form_title": "Ajout d'un fût", "form_button": "Ajouter", "form_button_icon": "plus-square"})
@active_required
@login_required
@@ -559,7 +607,7 @@ def editKeg(request, pk):
form.save()
messages.success(request, "Le fût a bien été modifié")
return redirect(reverse('gestion:kegsList'))
- return render(request, "form.html", {"form": form, "form_title": "Modification d'un fût", "form_button": "Modifier"})
+ return render(request, "form.html", {"form": form, "form_title": "Modification d'un fût", "form_button": "Modifier", "form_button_icon": "pencil-alt"})
@active_required
@login_required
@@ -598,7 +646,7 @@ def openKeg(request):
keg.save()
messages.success(request, "Le fut a bien été percuté")
return redirect(reverse('gestion:kegsList'))
- return render(request, "form.html", {"form": form, "form_title":"Percutage d'un fût", "form_button":"Percuter"})
+ return render(request, "form.html", {"form": form, "form_title":"Percutage d'un fût", "form_button":"Percuter", "form_button_icon": "fill-drip"})
@active_required
@login_required
@@ -660,7 +708,7 @@ def closeKeg(request):
keg.save()
messages.success(request, "Le fût a bien été fermé")
return redirect(reverse('gestion:kegsList'))
- return render(request, "form.html", {"form": form, "form_title":"Fermeture d'un fût", "form_button":"Fermer le fût"})
+ return render(request, "form.html", {"form": form, "form_title":"Fermeture d'un fût", "form_button":"Fermer le fût", "form_button_icon": "fill"})
@active_required
@login_required
@@ -742,7 +790,7 @@ class KegActiveAutocomplete(autocomplete.Select2QuerySetView):
def get_queryset(self):
qs = Keg.objects.filter(is_active = True)
if self.q:
- qs = qs.filter(name__istartswith=self.q)
+ qs = qs.filter(name__contains=self.q)
return qs
class KegPositiveAutocomplete(autocomplete.Select2QuerySetView):
@@ -752,7 +800,7 @@ class KegPositiveAutocomplete(autocomplete.Select2QuerySetView):
def get_queryset(self):
qs = Keg.objects.filter(stockHold__gt = 0)
if self.q:
- qs = qs.filter(name__istartswith=self.q)
+ qs = qs.filter(name__contains=self.q)
return qs
########## Menus ##########
@@ -785,7 +833,7 @@ def addMenu(request):
menu = form.save()
messages.success(request, "Le menu " + menu.name + " a bien été ajouté")
return redirect(reverse('gestion:menusList'))
- return render(request, "form.html", {"form":form, "form_title": "Ajout d'un menu", "form_button": "Ajouter", "extra_css": extra_css})
+ return render(request, "form.html", {"form":form, "form_title": "Ajout d'un menu", "form_button": "Ajouter", "form_button_icon": "plus-square", "extra_css": extra_css})
@active_required
@login_required
@@ -819,7 +867,7 @@ def edit_menu(request, pk):
form.save()
messages.success(request, "Le menu a bien été modifié")
return redirect(reverse('gestion:menusList'))
- return render(request, "form.html", {"form": form, "form_title": "Modification d'un menu", "form_button": "Modifier", "extra_css": extra_css})
+ return render(request, "form.html", {"form": form, "form_title": "Modification d'un menu", "form_button": "Modifier", "form_button_icon": "pencil-alt", "extra_css": extra_css})
@active_required
@login_required
@@ -847,7 +895,7 @@ def searchMenu(request):
if(form.is_valid()):
menu = form.cleaned_data['menu']
return redirect(reverse('gestion:editMenu', kwargs={'pk':menu.pk}))
- return render(request, "form.html", {"form": form, "form_title": "Recherche d'un menu", "form_button": "Modifier"})
+ return render(request, "form.html", {"form": form, "form_title": "Recherche d'un menu", "form_button": "Modifier", "form_button_icon": "search"})
@active_required
@login_required
@@ -899,7 +947,7 @@ def get_menu(request, pk):
for article in menu.articles:
if article.category == Product.P_PRESSION:
nb_pintes +=1
- data = json.dumps({"pk": menu.pk, "barcode" : menu.barcode, "name": menu.name, "amount" : menu.amount, needQuantityButton: False, "nb_pintes": nb_pintes})
+ data = json.dumps({"pk": menu.pk, "barcode" : menu.barcode, "name": menu.name, "amount" : menu.amount, "needQuantityButton": False, "nb_pintes": nb_pintes})
return HttpResponse(data, content_type='application/json')
class MenusAutocomplete(autocomplete.Select2QuerySetView):
@@ -909,7 +957,7 @@ class MenusAutocomplete(autocomplete.Select2QuerySetView):
def get_queryset(self):
qs = Menu.objects.all()
if self.q:
- qs = qs.filter(name__istartswith=self.q)
+ qs = qs.filter(name__contains=self.q)
return qs
########## Ranking ##########
@@ -939,7 +987,12 @@ def ranking(request):
alcohol = customer.profile.alcohol
list.append([customer, alcohol])
bestDrinkers = sorted(list, key=lambda x: x[1], reverse=True)[:25]
- return render(request, "gestion/ranking.html", {"bestBuyers": bestBuyers, "bestDrinkers": bestDrinkers})
+ form = SearchProductForm(request.POST or None)
+ if(form.is_valid()):
+ product_ranking = form.cleaned_data['product'].ranking
+ else:
+ product_ranking = None
+ return render(request, "gestion/ranking.html", {"bestBuyers": bestBuyers, "bestDrinkers": bestDrinkers, "product_ranking": product_ranking, "form": form})
########## Pinte monitoring ##########
@@ -989,7 +1042,7 @@ def add_pintes(request):
i += 1
messages.success(request, str(i) + " pinte(s) a(ont) été ajoutée(s)")
return redirect(reverse('gestion:productsIndex'))
- return render(request, "form.html", {"form": form, "form_title": "Ajouter des pintes", "form_button": "Ajouter"})
+ return render(request, "form.html", {"form": form, "form_title": "Ajouter des pintes", "form_button": "Ajouter", "form_button_icon": "plus-square"})
@active_required
@login_required
@@ -1008,7 +1061,7 @@ def release_pintes(request):
i += 1
messages.success(request, str(i) + " pinte(s) a(ont) été libérée(s)")
return redirect(reverse('gestion:productsIndex'))
- return render(request, "form.html", {"form": form, "form_title": "Libérer des pintes", "form_button": "Libérer"})
+ return render(request, "form.html", {"form": form, "form_title": "Libérer des pintes", "form_button": "Libérer", "form_button_icon": "glass-whiskey"})
@active_required
@login_required
@@ -1069,7 +1122,7 @@ def gen_releve(request):
value_lydia += cot.amount
elif pm == cheque:
value_cheque += cot.amount
- now = datetime.datetime.now()
+ now = datetime.now()
return render_to_pdf(request, 'gestion/releve.tex', {"consumptions": consumptions, "reloads": reloads, "refunds": refunds, "cotisations": cotisations, "begin": begin, "end": end, "now": now, "value_especes": value_especes, "value_lydia": value_lydia, "value_cheque": value_cheque}, filename="releve.pdf")
else:
- return render(request, "form.html", {"form": form, "form_title": "Génération d'un relevé", "form_button": "Générer"})
+ return render(request, "form.html", {"form": form, "form_title": "Génération d'un relevé", "form_button": "Générer", "form_button_icon": "file-pdf"})
diff --git a/preferences/forms.py b/preferences/forms.py
index d6224c6..6e92522 100644
--- a/preferences/forms.py
+++ b/preferences/forms.py
@@ -36,5 +36,6 @@ class GeneralPreferencesForm(forms.ModelForm):
'treasurer': forms.TextInput(attrs={'placeholder': 'Trésorier'}),
'brewer': forms.TextInput(attrs={'placeholder': 'Maître brasseur'}),
'grocer': forms.TextInput(attrs={'placeholder': 'Epic épicier'}),
+ 'home_text': forms.Textarea(attrs={'placeholder': 'Ce message sera affiché sur la page d\'accueil'})
}
diff --git a/preferences/migrations/0006_auto_20190119_2326.py b/preferences/migrations/0006_auto_20190119_2326.py
new file mode 100644
index 0000000..0762048
--- /dev/null
+++ b/preferences/migrations/0006_auto_20190119_2326.py
@@ -0,0 +1,23 @@
+# Generated by Django 2.1 on 2019-01-19 22:26
+
+from django.db import migrations, models
+
+
+class Migration(migrations.Migration):
+
+ dependencies = [
+ ('preferences', '0005_auto_20190106_0513'),
+ ]
+
+ operations = [
+ migrations.AddField(
+ model_name='generalpreferences',
+ name='home_text',
+ field=models.TextField(blank=True),
+ ),
+ migrations.AddField(
+ model_name='historicalgeneralpreferences',
+ name='home_text',
+ field=models.TextField(blank=True),
+ ),
+ ]
diff --git a/preferences/migrations/0007_auto_20190120_1208.py b/preferences/migrations/0007_auto_20190120_1208.py
new file mode 100644
index 0000000..18d808a
--- /dev/null
+++ b/preferences/migrations/0007_auto_20190120_1208.py
@@ -0,0 +1,23 @@
+# Generated by Django 2.1 on 2019-01-20 11:08
+
+from django.db import migrations, models
+
+
+class Migration(migrations.Migration):
+
+ dependencies = [
+ ('preferences', '0006_auto_20190119_2326'),
+ ]
+
+ operations = [
+ migrations.AddField(
+ model_name='generalpreferences',
+ name='automatic_logout_time',
+ field=models.PositiveIntegerField(null=True),
+ ),
+ migrations.AddField(
+ model_name='historicalgeneralpreferences',
+ name='automatic_logout_time',
+ field=models.PositiveIntegerField(null=True),
+ ),
+ ]
diff --git a/preferences/models.py b/preferences/models.py
index dd1cc7b..f4d1ce6 100644
--- a/preferences/models.py
+++ b/preferences/models.py
@@ -34,6 +34,8 @@ class GeneralPreferences(models.Model):
use_pinte_monitoring = models.BooleanField(default=False)
lost_pintes_allowed = models.PositiveIntegerField(default=0)
floating_buttons = models.BooleanField(default=False)
+ home_text = models.TextField(blank=True)
+ automatic_logout_time = models.PositiveIntegerField(null=True)
history = HistoricalRecords()
class Cotisation(models.Model):
diff --git a/preferences/templates/preferences/cotisations_index.html b/preferences/templates/preferences/cotisations_index.html
index eacb342..8ede5a4 100644
--- a/preferences/templates/preferences/cotisations_index.html
+++ b/preferences/templates/preferences/cotisations_index.html
@@ -11,7 +11,7 @@
Liste des cotisations
{% if perms.preferences.add_cotisation %}
- Créer une cotisation
+ Créer une cotisation
{% endif %}
@@ -27,7 +27,7 @@
{{ cotisation.duration }} jours
{{ cotisation.amount }} €
- {% if perms.preferences.change_cotisation %}Modifier {% endif %}{% if perms.preferences.delete_cotisation %}Supprimer {% endif %}
+ {% if perms.preferences.change_cotisation %} Modifier {% endif %}{% if perms.preferences.delete_cotisation %} Supprimer {% endif %}
{% endfor %}
diff --git a/preferences/templates/preferences/general_preferences.html b/preferences/templates/preferences/general_preferences.html
index f8ee3ba..5c1e047 100644
--- a/preferences/templates/preferences/general_preferences.html
+++ b/preferences/templates/preferences/general_preferences.html
@@ -26,7 +26,7 @@
@@ -51,7 +51,7 @@
@@ -89,7 +89,7 @@
@@ -115,7 +115,7 @@
@@ -127,15 +127,32 @@
+
+ Boutons flottants
+
+ Déconnexion automatique
+
+ Texte de la page d'accueil
+
+
diff --git a/preferences/templates/preferences/payment_methods_index.html b/preferences/templates/preferences/payment_methods_index.html
index b79ea22..31e6454 100644
--- a/preferences/templates/preferences/payment_methods_index.html
+++ b/preferences/templates/preferences/payment_methods_index.html
@@ -11,7 +11,7 @@
Liste des moyens de paiement
{% if perms.preferences.add_paymentmethod %}
- Créer un moyen de paiement
+ Créer un moyen de paiement
{% endif %}
@@ -35,7 +35,7 @@
{{ pm.is_usable_in_reload | yesno:"Oui, Non" }}
{{ pm.affect_balance | yesno:"Oui, Non" }}
- {% if perms.preferences.change_paymentmethod %}Modifier {% endif %}{% if perms.preferences.delete_paymentmethod %}Supprimer {% endif %}
+ {% if perms.preferences.change_paymentmethod %} Modifier {% endif %}{% if perms.preferences.delete_paymentmethod %} Supprimer {% endif %}
{% endfor %}
diff --git a/preferences/urls.py b/preferences/urls.py
index dd7d3b8..2b2bac4 100644
--- a/preferences/urls.py
+++ b/preferences/urls.py
@@ -15,4 +15,5 @@ urlpatterns = [
path('deletePaymentMethod/', views.deletePaymentMethod, name="deletePaymentMethod"),
path('inactive', views.inactive, name="inactive"),
path('getConfig', views.get_config, name="getConfig"),
-]
+ path('getCotisation/', views.get_cotisation, name="getCotisation")
+,]
diff --git a/preferences/views.py b/preferences/views.py
index b9bba9c..e8bae46 100644
--- a/preferences/views.py
+++ b/preferences/views.py
@@ -1,4 +1,4 @@
-import json
+import simplejson as json
from django.shortcuts import render, redirect, get_object_or_404
from django.contrib import messages
@@ -84,7 +84,7 @@ def addCotisation(request):
cotisation = form.save()
messages.success(request, "La cotisation (" + str(cotisation.duration) + " jours, " + str(cotisation.amount) + "€) a bien été créée")
return redirect(reverse('preferences:cotisationsIndex'))
- return render(request, "form.html", {"form": form, "form_title": "Création d'une cotisation", "form_button": "Créer"})
+ return render(request, "form.html", {"form": form, "form_title": "Création d'une cotisation", "form_button": "Créer", "form_button_icon": "plus-square"})
@active_required
@login_required
@@ -117,7 +117,7 @@ def editCotisation(request, pk):
cotisation = form.save()
messages.success(request, "La cotisation (" + str(cotisation.duration) + " jours, " + str(cotisation.amount) + "€) a bien été modifiée")
return redirect(reverse('preferences:cotisationsIndex'))
- return render(request, "form.html", {"form": form, "form_title": "Modification d'une cotisation", "form_button": "Modifier"})
+ return render(request, "form.html", {"form": form, "form_title": "Modification d'une cotisation", "form_button": "Modifier", "form_button_icon": "pencil-alt"})
@active_required
@login_required
@@ -135,6 +135,19 @@ def deleteCotisation(request,pk):
messages.success(request, message)
return redirect(reverse('preferences:cotisationsIndex'))
+@active_required
+@login_required
+@permission_required('preferences.view_cotisation')
+def get_cotisation(request, pk):
+ """
+ Get a cotisation by pk
+
+ ``pk``
+ The primary key of the cotisation
+ """
+ cotisation = get_object_or_404(Cotisation, pk=pk)
+ data = json.dumps({"pk": cotisation.pk, "duration": cotisation.duration, "amount" : cotisation.amount, "needQuantityButton": False})
+ return HttpResponse(data, content_type='application/json')
########## Payment Methods ##########
@@ -184,7 +197,7 @@ def addPaymentMethod(request):
paymentMethod = form.save()
messages.success(request, "Le moyen de paiement " + paymentMethod.name + " a bien été crée")
return redirect(reverse('preferences:paymentMethodsIndex'))
- return render(request, "form.html", {"form": form, "form_title": "Création d'un moyen de paiement", "form_button": "Créer"})
+ return render(request, "form.html", {"form": form, "form_title": "Création d'un moyen de paiement", "form_button": "Créer", "form_button_icon": "plus-square"})
@active_required
@login_required
@@ -217,7 +230,7 @@ def editPaymentMethod(request, pk):
paymentMethod = form.save()
messages.success(request, "Le moyen de paiment " + paymentMethod.name + " a bien été modifié")
return redirect(reverse('preferences:paymentMethodsIndex'))
- return render(request, "form.html", {"form": form, "form_title": "Modification d'un moyen de paiement", "form_button": "Modifier"})
+ return render(request, "form.html", {"form": form, "form_title": "Modification d'un moyen de paiement", "form_button": "Modifier", "form_button_icon": "pencil-alt"})
@active_required
@login_required
diff --git a/staticfiles/css/runner.css b/staticfiles/css/runner.css
new file mode 100644
index 0000000..b7e52b8
--- /dev/null
+++ b/staticfiles/css/runner.css
@@ -0,0 +1,136 @@
+/* Copyright 2013 The Chromium Authors. All rights reserved.
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file. */
+
+html, body {
+ padding: 0;
+ margin: 0;
+ width: 100%;
+ height: 100%;
+}
+
+.icon {
+ -webkit-user-select: none;
+ user-select: none;
+ display: inline-block;
+}
+
+.icon-offline {
+ content: -webkit-image-set( url(../runner-assets/default_100_percent/100-error-offline.png) 1x, url(../runner-assets/default_200_percent/200-error-offline.png) 2x);
+ position: relative;
+}
+
+.hidden {
+ display: none;
+}
+
+
+/* Offline page */
+
+.offline .interstitial-wrapper {
+ color: #2b2b2b;
+ font-size: 1em;
+ line-height: 1.55;
+ margin: 0 auto;
+ max-width: 600px;
+ padding-top: 100px;
+ width: 100%;
+}
+
+.offline .runner-container {
+ height: 150px;
+ max-width: 600px;
+ overflow: hidden;
+ position: absolute;
+ top: 35px;
+ width: 44px;
+}
+
+.offline .runner-canvas {
+ height: 150px;
+ max-width: 600px;
+ opacity: 1;
+ overflow: hidden;
+ position: absolute;
+ top: 0;
+ z-index: 2;
+}
+
+.offline .controller {
+ background: rgba(247, 247, 247, .1);
+ height: 100vh;
+ left: 0;
+ position: absolute;
+ top: 0;
+ width: 100vw;
+ z-index: 1;
+}
+
+#offline-resources {
+ display: none;
+}
+
+@media (max-width: 420px) {
+ .suggested-left > #control-buttons, .suggested-right > #control-buttons {
+ float: none;
+ }
+ .snackbar {
+ left: 0;
+ bottom: 0;
+ width: 100%;
+ border-radius: 0;
+ }
+}
+
+@media (max-height: 350px) {
+ h1 {
+ margin: 0 0 15px;
+ }
+ .icon-offline {
+ margin: 0 0 10px;
+ }
+ .interstitial-wrapper {
+ margin-top: 5%;
+ }
+ .nav-wrapper {
+ margin-top: 30px;
+ }
+}
+
+@media (min-width: 600px) and (max-width: 736px) and (orientation: landscape) {
+ .offline .interstitial-wrapper {
+ margin-left: 0;
+ margin-right: 0;
+ }
+}
+
+@media (min-width: 420px) and (max-width: 736px) and (min-height: 240px) and (max-height: 420px) and (orientation:landscape) {
+ .interstitial-wrapper {
+ margin-bottom: 100px;
+ }
+}
+
+@media (min-height: 240px) and (orientation: landscape) {
+ .offline .interstitial-wrapper {
+ margin-bottom: 90px;
+ }
+ .icon-offline {
+ margin-bottom: 20px;
+ }
+}
+
+@media (max-height: 320px) and (orientation: landscape) {
+ .icon-offline {
+ margin-bottom: 0;
+ }
+ .offline .runner-container {
+ top: 10px;
+ }
+}
+
+@media (max-width: 240px) {
+ .interstitial-wrapper {
+ overflow: inherit;
+ padding: 0 8px;
+ }
+}
diff --git a/staticfiles/manage.js b/staticfiles/manage.js
index c4c176f..a85f2cc 100644
--- a/staticfiles/manage.js
+++ b/staticfiles/manage.js
@@ -1,10 +1,11 @@
total = 0
products = []
menus = []
+cotisations = []
paymentMethod = null
balance = 0
username = ""
-id = 0
+id_user = 0
listPintes = []
nbPintes = 0;
use_pinte_monitoring = false;
@@ -29,9 +30,15 @@ function get_menu(id){
});
}
+function get_cotisation(id){
+ res = $.get("../preferences/getCotisation/" + id, function(data){
+ add_cotisation(data.pk, "", data.duration, data.amount, data.needQuantityButton);
+ });
+}
+
function add_product(pk, barcode, name, amount, needQuantityButton){
exist = false
- index = -1
+ index = -1;
for(k=0;k < products.length; k++){
if(products[k].pk == pk){
exist = true
@@ -71,15 +78,36 @@ function add_menu(pk, barcode, name, amount){
generate_html();
}
+function add_cotisation(pk, barcode, duration, amount){
+ exist = false;
+ index = -1;
+ for(k=0; k < cotisations.length; k++){
+ if(cotisations[k].pk == pk){
+ exist = true;
+ index = k;
+ }
+ }
+ if(exist){
+ cotisations[index].quantity += 1;
+ }else{
+ cotisations.push({"pk": pk, "barcode": barcode, "duration": duration, "amount": amount, "quantity":1});
+ }
+ generate_html();
+}
+
function generate_html(){
html = "";
+ for(k=0;kCotisation ' + String(cotisation.duration) + ' jours ' + String(cotisation.amount) + ' € ' + String(Number((cotisation.quantity * cotisation.amount).toFixed(2))) + ' € ';
+ }
for(k=0;k' + product.barcode + ' ' + product.name + ' ' + String(product.amount) + ' ' + String(Number((product.quantity * product.amount).toFixed(2))) + ' ';
+ html += '' + product.barcode + ' ' + product.name + ' ' + String(product.amount) + ' € ' + String(Number((product.quantity * product.amount).toFixed(2))) + ' € ';
}
for(k=0; k' + menu.barcode + ' ' + menu.name + ' ' + String(menu.amount) + ' ' + String(Number((menu.quantity * menu.amount).toFixed(2))) + ' ';
+ html += '' + menu.barcode + ' ' + menu.name + ' ' + String(menu.amount) + ' € ' + String(Number((menu.quantity * menu.amount).toFixed(2))) + ' € ';
}
$("#items").html(html)
updateTotal();
@@ -93,6 +121,9 @@ function updateTotal(){
for(k=0; k 1;
+
+ /** @const */
+ var IS_IOS = /iPad|iPhone|iPod/.test(window.navigator.platform);
+
+ /** @const */
+ var IS_MOBILE = /Android/.test(window.navigator.userAgent) || IS_IOS;
+
+ /** @const */
+ var IS_TOUCH_ENABLED = 'ontouchstart' in window;
+
+ /**
+ * Default game configuration.
+ * @enum {number}
+ */
+ Runner.config = {
+ ACCELERATION: 0.001,
+ BG_CLOUD_SPEED: 0.2,
+ BOTTOM_PAD: 10,
+ CLEAR_TIME: 3000,
+ CLOUD_FREQUENCY: 0.5,
+ GAMEOVER_CLEAR_TIME: 750,
+ GAP_COEFFICIENT: 0.6,
+ GRAVITY: 0.6,
+ INITIAL_JUMP_VELOCITY: 12,
+ INVERT_FADE_DURATION: 12000,
+ INVERT_DISTANCE: 700,
+ MAX_BLINK_COUNT: 3,
+ MAX_CLOUDS: 6,
+ MAX_OBSTACLE_LENGTH: 3,
+ MAX_OBSTACLE_DUPLICATION: 2,
+ MAX_SPEED: 13,
+ MIN_JUMP_HEIGHT: 35,
+ MOBILE_SPEED_COEFFICIENT: 1.2,
+ RESOURCE_TEMPLATE_ID: 'audio-resources',
+ SPEED: 6,
+ SPEED_DROP_COEFFICIENT: 3
+ };
+
+
+ /**
+ * Default dimensions.
+ * @enum {string}
+ */
+ Runner.defaultDimensions = {
+ WIDTH: DEFAULT_WIDTH,
+ HEIGHT: 150
+ };
+
+
+ /**
+ * CSS class names.
+ * @enum {string}
+ */
+ Runner.classes = {
+ CANVAS: 'runner-canvas',
+ CONTAINER: 'runner-container',
+ CRASHED: 'crashed',
+ ICON: 'icon-offline',
+ INVERTED: 'inverted',
+ SNACKBAR: 'snackbar',
+ SNACKBAR_SHOW: 'snackbar-show',
+ TOUCH_CONTROLLER: 'controller'
+ };
+
+
+ /**
+ * Sprite definition layout of the spritesheet.
+ * @enum {Object}
+ */
+ Runner.spriteDefinition = {
+ LDPI: {
+ CACTUS_LARGE: { x: 332, y: 2 },
+ CACTUS_SMALL: { x: 228, y: 2 },
+ CLOUD: { x: 86, y: 2 },
+ HORIZON: { x: 2, y: 54 },
+ MOON: { x: 484, y: 2 },
+ PTERODACTYL: { x: 134, y: 2 },
+ RESTART: { x: 2, y: 2 },
+ TEXT_SPRITE: { x: 655, y: 2 },
+ TREX: { x: 848, y: 2 },
+ STAR: { x: 645, y: 2 }
+ },
+ HDPI: {
+ CACTUS_LARGE: { x: 652, y: 2 },
+ CACTUS_SMALL: { x: 446, y: 2 },
+ CLOUD: { x: 166, y: 2 },
+ HORIZON: { x: 2, y: 104 },
+ MOON: { x: 954, y: 2 },
+ PTERODACTYL: { x: 260, y: 2 },
+ RESTART: { x: 2, y: 2 },
+ TEXT_SPRITE: { x: 1294, y: 2 },
+ TREX: { x: 1678, y: 2 },
+ STAR: { x: 1276, y: 2 }
+ }
+ };
+
+
+ /**
+ * Sound FX. Reference to the ID of the audio tag on interstitial page.
+ * @enum {string}
+ */
+ Runner.sounds = {
+ BUTTON_PRESS: 'offline-sound-press',
+ HIT: 'offline-sound-hit',
+ SCORE: 'offline-sound-reached'
+ };
+
+
+ /**
+ * Key code mapping.
+ * @enum {Object}
+ */
+ Runner.keycodes = {
+ JUMP: { '38': 1, '32': 1 }, // Up, spacebar
+ DUCK: { '40': 1 }, // Down
+ RESTART: { '13': 1 } // Enter
+ };
+
+
+ /**
+ * Runner event names.
+ * @enum {string}
+ */
+ Runner.events = {
+ ANIM_END: 'webkitAnimationEnd',
+ CLICK: 'click',
+ KEYDOWN: 'keydown',
+ KEYUP: 'keyup',
+ MOUSEDOWN: 'mousedown',
+ MOUSEUP: 'mouseup',
+ RESIZE: 'resize',
+ TOUCHEND: 'touchend',
+ TOUCHSTART: 'touchstart',
+ VISIBILITY: 'visibilitychange',
+ BLUR: 'blur',
+ FOCUS: 'focus',
+ LOAD: 'load'
+ };
+
+
+ Runner.prototype = {
+ /**
+ * Whether the easter egg has been disabled. CrOS enterprise enrolled devices.
+ * @return {boolean}
+ */
+ isDisabled: function () {
+ // return loadTimeData && loadTimeData.valueExists('disabledEasterEgg');
+ return false;
+ },
+
+ /**
+ * For disabled instances, set up a snackbar with the disabled message.
+ */
+ setupDisabledRunner: function () {
+ this.containerEl = document.createElement('div');
+ this.containerEl.className = Runner.classes.SNACKBAR;
+ this.containerEl.textContent = loadTimeData.getValue('disabledEasterEgg');
+ this.outerContainerEl.appendChild(this.containerEl);
+
+ // Show notification when the activation key is pressed.
+ document.addEventListener(Runner.events.KEYDOWN, function (e) {
+ if (Runner.keycodes.JUMP[e.keyCode]) {
+ this.containerEl.classList.add(Runner.classes.SNACKBAR_SHOW);
+ document.querySelector('.icon').classList.add('icon-disabled');
+ }
+ }.bind(this));
+ },
+
+ /**
+ * Setting individual settings for debugging.
+ * @param {string} setting
+ * @param {*} value
+ */
+ updateConfigSetting: function (setting, value) {
+ if (setting in this.config && value != undefined) {
+ this.config[setting] = value;
+
+ switch (setting) {
+ case 'GRAVITY':
+ case 'MIN_JUMP_HEIGHT':
+ case 'SPEED_DROP_COEFFICIENT':
+ this.tRex.config[setting] = value;
+ break;
+ case 'INITIAL_JUMP_VELOCITY':
+ this.tRex.setJumpVelocity(value);
+ break;
+ case 'SPEED':
+ this.setSpeed(value);
+ break;
+ }
+ }
+ },
+
+ /**
+ * Cache the appropriate image sprite from the page and get the sprite sheet
+ * definition.
+ */
+ loadImages: function () {
+ if (IS_HIDPI) {
+ Runner.imageSprite = document.getElementById('offline-resources-1x');
+ this.spriteDef = Runner.spriteDefinition.HDPI;
+ } else {
+ Runner.imageSprite = document.getElementById('offline-resources-1x');
+ this.spriteDef = Runner.spriteDefinition.LDPI;
+ }
+
+ if (Runner.imageSprite.complete) {
+ this.init();
+ } else {
+ // If the images are not yet loaded, add a listener.
+ Runner.imageSprite.addEventListener(Runner.events.LOAD,
+ this.init.bind(this));
+ }
+ },
+
+ /**
+ * Load and decode base 64 encoded sounds.
+ */
+ loadSounds: function () {
+ if (!IS_IOS) {
+ this.audioContext = new AudioContext();
+
+ var resourceTemplate =
+ document.getElementById(this.config.RESOURCE_TEMPLATE_ID).content;
+
+ for (var sound in Runner.sounds) {
+ var soundSrc =
+ resourceTemplate.getElementById(Runner.sounds[sound]).src;
+ soundSrc = soundSrc.substr(soundSrc.indexOf(',') + 1);
+ var buffer = decodeBase64ToArrayBuffer(soundSrc);
+
+ // Async, so no guarantee of order in array.
+ this.audioContext.decodeAudioData(buffer, function (index, audioData) {
+ this.soundFx[index] = audioData;
+ }.bind(this, sound));
+ }
+ }
+ },
+
+ /**
+ * Sets the game speed. Adjust the speed accordingly if on a smaller screen.
+ * @param {number} opt_speed
+ */
+ setSpeed: function (opt_speed) {
+ var speed = opt_speed || this.currentSpeed;
+
+ // Reduce the speed on smaller mobile screens.
+ if (this.dimensions.WIDTH < DEFAULT_WIDTH) {
+ var mobileSpeed = speed * this.dimensions.WIDTH / DEFAULT_WIDTH *
+ this.config.MOBILE_SPEED_COEFFICIENT;
+ this.currentSpeed = mobileSpeed > speed ? speed : mobileSpeed;
+ } else if (opt_speed) {
+ this.currentSpeed = opt_speed;
+ }
+ },
+
+ /**
+ * Game initialiser.
+ */
+ init: function () {
+ // Hide the static icon.
+ document.querySelector('.' + Runner.classes.ICON).style.visibility =
+ 'hidden';
+
+ this.adjustDimensions();
+ this.setSpeed();
+
+ this.containerEl = document.createElement('div');
+ this.containerEl.className = Runner.classes.CONTAINER;
+
+ // Player canvas container.
+ this.canvas = createCanvas(this.containerEl, this.dimensions.WIDTH,
+ this.dimensions.HEIGHT, Runner.classes.PLAYER);
+
+ this.canvasCtx = this.canvas.getContext('2d');
+ this.canvasCtx.fillStyle = '#f7f7f7';
+ this.canvasCtx.fill();
+ Runner.updateCanvasScaling(this.canvas);
+
+ // Horizon contains clouds, obstacles and the ground.
+ this.horizon = new Horizon(this.canvas, this.spriteDef, this.dimensions,
+ this.config.GAP_COEFFICIENT);
+
+ // Distance meter
+ this.distanceMeter = new DistanceMeter(this.canvas,
+ this.spriteDef.TEXT_SPRITE, this.dimensions.WIDTH);
+
+ // Draw t-rex
+ this.tRex = new Trex(this.canvas, this.spriteDef.TREX);
+
+ this.outerContainerEl.appendChild(this.containerEl);
+
+ if (IS_MOBILE) {
+ this.createTouchController();
+ }
+
+ this.startListening();
+ this.update();
+
+ window.addEventListener(Runner.events.RESIZE,
+ this.debounceResize.bind(this));
+ },
+
+ /**
+ * Create the touch controller. A div that covers whole screen.
+ */
+ createTouchController: function () {
+ this.touchController = document.createElement('div');
+ this.touchController.className = Runner.classes.TOUCH_CONTROLLER;
+ this.outerContainerEl.appendChild(this.touchController);
+ },
+
+ /**
+ * Debounce the resize event.
+ */
+ debounceResize: function () {
+ if (!this.resizeTimerId_) {
+ this.resizeTimerId_ =
+ setInterval(this.adjustDimensions.bind(this), 250);
+ }
+ },
+
+ /**
+ * Adjust game space dimensions on resize.
+ */
+ adjustDimensions: function () {
+ clearInterval(this.resizeTimerId_);
+ this.resizeTimerId_ = null;
+
+ var boxStyles = window.getComputedStyle(this.outerContainerEl);
+ var padding = Number(boxStyles.paddingLeft.substr(0,
+ boxStyles.paddingLeft.length - 2));
+
+ this.dimensions.WIDTH = this.outerContainerEl.offsetWidth - padding * 2;
+
+ // Redraw the elements back onto the canvas.
+ if (this.canvas) {
+ this.canvas.width = this.dimensions.WIDTH;
+ this.canvas.height = this.dimensions.HEIGHT;
+
+ Runner.updateCanvasScaling(this.canvas);
+
+ this.distanceMeter.calcXPos(this.dimensions.WIDTH);
+ this.clearCanvas();
+ this.horizon.update(0, 0, true);
+ this.tRex.update(0);
+
+ // Outer container and distance meter.
+ if (this.playing || this.crashed || this.paused) {
+ this.containerEl.style.width = this.dimensions.WIDTH + 'px';
+ this.containerEl.style.height = this.dimensions.HEIGHT + 'px';
+ this.distanceMeter.update(0, Math.ceil(this.distanceRan));
+ this.stop();
+ } else {
+ this.tRex.draw(0, 0);
+ }
+
+ // Game over panel.
+ if (this.crashed && this.gameOverPanel) {
+ this.gameOverPanel.updateDimensions(this.dimensions.WIDTH);
+ this.gameOverPanel.draw();
+ }
+ }
+ },
+
+ /**
+ * Play the game intro.
+ * Canvas container width expands out to the full width.
+ */
+ playIntro: function () {
+ if (!this.activated && !this.crashed) {
+ this.playingIntro = true;
+ this.tRex.playingIntro = true;
+
+ // CSS animation definition.
+ var keyframes = '@-webkit-keyframes intro { ' +
+ 'from { width:' + Trex.config.WIDTH + 'px }' +
+ 'to { width: ' + this.dimensions.WIDTH + 'px }' +
+ '}';
+
+ // create a style sheet to put the keyframe rule in
+ // and then place the style sheet in the html head
+ var sheet = document.createElement('style');
+ sheet.innerHTML = keyframes;
+ document.head.appendChild(sheet);
+
+ this.containerEl.addEventListener(Runner.events.ANIM_END,
+ this.startGame.bind(this));
+
+ this.containerEl.style.webkitAnimation = 'intro .4s ease-out 1 both';
+ this.containerEl.style.width = this.dimensions.WIDTH + 'px';
+
+ // if (this.touchController) {
+ // this.outerContainerEl.appendChild(this.touchController);
+ // }
+ this.playing = true;
+ this.activated = true;
+ } else if (this.crashed) {
+ this.restart();
+ }
+ },
+
+
+ /**
+ * Update the game status to started.
+ */
+ startGame: function () {
+ this.runningTime = 0;
+ this.playingIntro = false;
+ this.tRex.playingIntro = false;
+ this.containerEl.style.webkitAnimation = '';
+ this.playCount++;
+
+ // Handle tabbing off the page. Pause the current game.
+ document.addEventListener(Runner.events.VISIBILITY,
+ this.onVisibilityChange.bind(this));
+
+ window.addEventListener(Runner.events.BLUR,
+ this.onVisibilityChange.bind(this));
+
+ window.addEventListener(Runner.events.FOCUS,
+ this.onVisibilityChange.bind(this));
+ },
+
+ clearCanvas: function () {
+ this.canvasCtx.clearRect(0, 0, this.dimensions.WIDTH,
+ this.dimensions.HEIGHT);
+ },
+
+ /**
+ * Update the game frame and schedules the next one.
+ */
+ update: function () {
+ this.updatePending = false;
+
+ var now = getTimeStamp();
+ var deltaTime = now - (this.time || now);
+ this.time = now;
+
+ if (this.playing) {
+ this.clearCanvas();
+
+ if (this.tRex.jumping) {
+ this.tRex.updateJump(deltaTime);
+ }
+
+ this.runningTime += deltaTime;
+ var hasObstacles = this.runningTime > this.config.CLEAR_TIME;
+
+ // First jump triggers the intro.
+ if (this.tRex.jumpCount == 1 && !this.playingIntro) {
+ this.playIntro();
+ }
+
+ // The horizon doesn't move until the intro is over.
+ if (this.playingIntro) {
+ this.horizon.update(0, this.currentSpeed, hasObstacles);
+ } else {
+ deltaTime = !this.activated ? 0 : deltaTime;
+ this.horizon.update(deltaTime, this.currentSpeed, hasObstacles,
+ this.inverted);
+ }
+
+ // Check for collisions.
+ var collision = hasObstacles &&
+ checkForCollision(this.horizon.obstacles[0], this.tRex);
+
+ if (!collision) {
+ this.distanceRan += this.currentSpeed * deltaTime / this.msPerFrame;
+
+ if (this.currentSpeed < this.config.MAX_SPEED) {
+ this.currentSpeed += this.config.ACCELERATION;
+ }
+ } else {
+ this.gameOver();
+ }
+
+ var playAchievementSound = this.distanceMeter.update(deltaTime,
+ Math.ceil(this.distanceRan));
+
+ if (playAchievementSound) {
+ this.playSound(this.soundFx.SCORE);
+ }
+
+ // Night mode.
+ if (this.invertTimer > this.config.INVERT_FADE_DURATION) {
+ this.invertTimer = 0;
+ this.invertTrigger = false;
+ this.invert();
+ } else if (this.invertTimer) {
+ this.invertTimer += deltaTime;
+ } else {
+ var actualDistance =
+ this.distanceMeter.getActualDistance(Math.ceil(this.distanceRan));
+
+ if (actualDistance > 0) {
+ this.invertTrigger = !(actualDistance %
+ this.config.INVERT_DISTANCE);
+
+ if (this.invertTrigger && this.invertTimer === 0) {
+ this.invertTimer += deltaTime;
+ this.invert();
+ }
+ }
+ }
+ }
+
+ if (this.playing || (!this.activated &&
+ this.tRex.blinkCount < Runner.config.MAX_BLINK_COUNT)) {
+ this.tRex.update(deltaTime);
+ this.scheduleNextUpdate();
+ }
+ },
+
+ /**
+ * Event handler.
+ */
+ handleEvent: function (e) {
+ return (function (evtType, events) {
+ switch (evtType) {
+ case events.KEYDOWN:
+ case events.TOUCHSTART:
+ case events.MOUSEDOWN:
+ this.onKeyDown(e);
+ break;
+ case events.KEYUP:
+ case events.TOUCHEND:
+ case events.MOUSEUP:
+ this.onKeyUp(e);
+ break;
+ }
+ }.bind(this))(e.type, Runner.events);
+ },
+
+ /**
+ * Bind relevant key / mouse / touch listeners.
+ */
+ startListening: function () {
+ // Keys.
+ document.addEventListener(Runner.events.KEYDOWN, this);
+ document.addEventListener(Runner.events.KEYUP, this);
+
+ if (IS_MOBILE) {
+ // Mobile only touch devices.
+ this.touchController.addEventListener(Runner.events.TOUCHSTART, this);
+ this.touchController.addEventListener(Runner.events.TOUCHEND, this);
+ this.containerEl.addEventListener(Runner.events.TOUCHSTART, this);
+ } else {
+ // Mouse.
+ document.addEventListener(Runner.events.MOUSEDOWN, this);
+ document.addEventListener(Runner.events.MOUSEUP, this);
+ }
+ },
+
+ /**
+ * Remove all listeners.
+ */
+ stopListening: function () {
+ document.removeEventListener(Runner.events.KEYDOWN, this);
+ document.removeEventListener(Runner.events.KEYUP, this);
+
+ if (IS_MOBILE) {
+ this.touchController.removeEventListener(Runner.events.TOUCHSTART, this);
+ this.touchController.removeEventListener(Runner.events.TOUCHEND, this);
+ this.containerEl.removeEventListener(Runner.events.TOUCHSTART, this);
+ } else {
+ document.removeEventListener(Runner.events.MOUSEDOWN, this);
+ document.removeEventListener(Runner.events.MOUSEUP, this);
+ }
+ },
+
+ /**
+ * Process keydown.
+ * @param {Event} e
+ */
+ onKeyDown: function (e) {
+ // Prevent native page scrolling whilst tapping on mobile.
+ if (IS_MOBILE && this.playing) {
+ e.preventDefault();
+ }
+
+ if (e.target != this.detailsButton) {
+ if (!this.crashed && (Runner.keycodes.JUMP[e.keyCode] ||
+ e.type == Runner.events.TOUCHSTART)) {
+ if (!this.playing) {
+ this.loadSounds();
+ this.playing = true;
+ this.update();
+ if (window.errorPageController) {
+ errorPageController.trackEasterEgg();
+ }
+ }
+ // Play sound effect and jump on starting the game for the first time.
+ if (!this.tRex.jumping && !this.tRex.ducking) {
+ this.playSound(this.soundFx.BUTTON_PRESS);
+ this.tRex.startJump(this.currentSpeed);
+ }
+ }
+
+ if (this.crashed && e.type == Runner.events.TOUCHSTART &&
+ e.currentTarget == this.containerEl) {
+ this.restart();
+ }
+ }
+
+ if (this.playing && !this.crashed && Runner.keycodes.DUCK[e.keyCode]) {
+ e.preventDefault();
+ if (this.tRex.jumping) {
+ // Speed drop, activated only when jump key is not pressed.
+ this.tRex.setSpeedDrop();
+ } else if (!this.tRex.jumping && !this.tRex.ducking) {
+ // Duck.
+ this.tRex.setDuck(true);
+ }
+ }
+ },
+
+
+ /**
+ * Process key up.
+ * @param {Event} e
+ */
+ onKeyUp: function (e) {
+ var keyCode = String(e.keyCode);
+ var isjumpKey = Runner.keycodes.JUMP[keyCode] ||
+ e.type == Runner.events.TOUCHEND ||
+ e.type == Runner.events.MOUSEDOWN;
+
+ if (this.isRunning() && isjumpKey) {
+ this.tRex.endJump();
+ } else if (Runner.keycodes.DUCK[keyCode]) {
+ this.tRex.speedDrop = false;
+ this.tRex.setDuck(false);
+ } else if (this.crashed) {
+ // Check that enough time has elapsed before allowing jump key to restart.
+ var deltaTime = getTimeStamp() - this.time;
+
+ if (Runner.keycodes.RESTART[keyCode] || this.isLeftClickOnCanvas(e) ||
+ (deltaTime >= this.config.GAMEOVER_CLEAR_TIME &&
+ Runner.keycodes.JUMP[keyCode])) {
+ this.restart();
+ }
+ } else if (this.paused && isjumpKey) {
+ // Reset the jump state
+ this.tRex.reset();
+ this.play();
+ }
+ },
+
+ /**
+ * Returns whether the event was a left click on canvas.
+ * On Windows right click is registered as a click.
+ * @param {Event} e
+ * @return {boolean}
+ */
+ isLeftClickOnCanvas: function (e) {
+ return e.button != null && e.button < 2 &&
+ e.type == Runner.events.MOUSEUP && e.target == this.canvas;
+ },
+
+ /**
+ * RequestAnimationFrame wrapper.
+ */
+ scheduleNextUpdate: function () {
+ if (!this.updatePending) {
+ this.updatePending = true;
+ this.raqId = requestAnimationFrame(this.update.bind(this));
+ }
+ },
+
+ /**
+ * Whether the game is running.
+ * @return {boolean}
+ */
+ isRunning: function () {
+ return !!this.raqId;
+ },
+
+ /**
+ * Game over state.
+ */
+ gameOver: function () {
+ this.playSound(this.soundFx.HIT);
+ vibrate(200);
+
+ this.stop();
+ this.crashed = true;
+ this.distanceMeter.acheivement = false;
+
+ this.tRex.update(100, Trex.status.CRASHED);
+
+ // Game over panel.
+ if (!this.gameOverPanel) {
+ this.gameOverPanel = new GameOverPanel(this.canvas,
+ this.spriteDef.TEXT_SPRITE, this.spriteDef.RESTART,
+ this.dimensions);
+ } else {
+ this.gameOverPanel.draw();
+ }
+
+ // Update the high score.
+ if (this.distanceRan > this.highestScore) {
+ this.highestScore = Math.ceil(this.distanceRan);
+ this.distanceMeter.setHighScore(this.highestScore);
+ }
+
+ // Reset the time clock.
+ this.time = getTimeStamp();
+ },
+
+ stop: function () {
+ this.playing = false;
+ this.paused = true;
+ cancelAnimationFrame(this.raqId);
+ this.raqId = 0;
+ },
+
+ play: function () {
+ if (!this.crashed) {
+ this.playing = true;
+ this.paused = false;
+ this.tRex.update(0, Trex.status.RUNNING);
+ this.time = getTimeStamp();
+ this.update();
+ }
+ },
+
+ restart: function () {
+ if (!this.raqId) {
+ this.playCount++;
+ this.runningTime = 0;
+ this.playing = true;
+ this.crashed = false;
+ this.distanceRan = 0;
+ this.setSpeed(this.config.SPEED);
+ this.time = getTimeStamp();
+ this.containerEl.classList.remove(Runner.classes.CRASHED);
+ this.clearCanvas();
+ this.distanceMeter.reset(this.highestScore);
+ this.horizon.reset();
+ this.tRex.reset();
+ this.playSound(this.soundFx.BUTTON_PRESS);
+ this.invert(true);
+ this.update();
+ }
+ },
+
+ /**
+ * Pause the game if the tab is not in focus.
+ */
+ onVisibilityChange: function (e) {
+ if (document.hidden || document.webkitHidden || e.type == 'blur' ||
+ document.visibilityState != 'visible') {
+ this.stop();
+ } else if (!this.crashed) {
+ this.tRex.reset();
+ this.play();
+ }
+ },
+
+ /**
+ * Play a sound.
+ * @param {SoundBuffer} soundBuffer
+ */
+ playSound: function (soundBuffer) {
+ if (soundBuffer) {
+ var sourceNode = this.audioContext.createBufferSource();
+ sourceNode.buffer = soundBuffer;
+ sourceNode.connect(this.audioContext.destination);
+ sourceNode.start(0);
+ }
+ },
+
+ /**
+ * Inverts the current page / canvas colors.
+ * @param {boolean} Whether to reset colors.
+ */
+ invert: function (reset) {
+ if (reset) {
+ document.body.classList.toggle(Runner.classes.INVERTED, false);
+ this.invertTimer = 0;
+ this.inverted = false;
+ } else {
+ this.inverted = document.body.classList.toggle(Runner.classes.INVERTED,
+ this.invertTrigger);
+ }
+ }
+ };
+
+
+ /**
+ * Updates the canvas size taking into
+ * account the backing store pixel ratio and
+ * the device pixel ratio.
+ *
+ * See article by Paul Lewis:
+ * http://www.html5rocks.com/en/tutorials/canvas/hidpi/
+ *
+ * @param {HTMLCanvasElement} canvas
+ * @param {number} opt_width
+ * @param {number} opt_height
+ * @return {boolean} Whether the canvas was scaled.
+ */
+ Runner.updateCanvasScaling = function (canvas, opt_width, opt_height) {
+ var context = canvas.getContext('2d');
+
+ // Query the various pixel ratios
+ var devicePixelRatio = Math.floor(window.devicePixelRatio) || 1;
+ var backingStoreRatio = Math.floor(context.webkitBackingStorePixelRatio) || 1;
+ var ratio = devicePixelRatio / backingStoreRatio;
+
+ // Upscale the canvas if the two ratios don't match
+ if (devicePixelRatio !== backingStoreRatio) {
+ var oldWidth = opt_width || canvas.width;
+ var oldHeight = opt_height || canvas.height;
+
+ canvas.width = oldWidth * ratio;
+ canvas.height = oldHeight * ratio;
+
+ canvas.style.width = oldWidth + 'px';
+ canvas.style.height = oldHeight + 'px';
+
+ // Scale the context to counter the fact that we've manually scaled
+ // our canvas element.
+ context.scale(ratio, ratio);
+ return true;
+ } else if (devicePixelRatio == 1) {
+ // Reset the canvas width / height. Fixes scaling bug when the page is
+ // zoomed and the devicePixelRatio changes accordingly.
+ canvas.style.width = canvas.width + 'px';
+ canvas.style.height = canvas.height + 'px';
+ }
+ return false;
+ };
+
+
+ /**
+ * Get random number.
+ * @param {number} min
+ * @param {number} max
+ * @param {number}
+ */
+ function getRandomNum(min, max) {
+ return Math.floor(Math.random() * (max - min + 1)) + min;
+ }
+
+
+ /**
+ * Vibrate on mobile devices.
+ * @param {number} duration Duration of the vibration in milliseconds.
+ */
+ function vibrate(duration) {
+ if (IS_MOBILE && window.navigator.vibrate) {
+ window.navigator.vibrate(duration);
+ }
+ }
+
+
+ /**
+ * Create canvas element.
+ * @param {HTMLElement} container Element to append canvas to.
+ * @param {number} width
+ * @param {number} height
+ * @param {string} opt_classname
+ * @return {HTMLCanvasElement}
+ */
+ function createCanvas(container, width, height, opt_classname) {
+ var canvas = document.createElement('canvas');
+ canvas.className = opt_classname ? Runner.classes.CANVAS + ' ' +
+ opt_classname : Runner.classes.CANVAS;
+ canvas.width = width;
+ canvas.height = height;
+ container.appendChild(canvas);
+
+ return canvas;
+ }
+
+
+ /**
+ * Decodes the base 64 audio to ArrayBuffer used by Web Audio.
+ * @param {string} base64String
+ */
+ function decodeBase64ToArrayBuffer(base64String) {
+ var len = (base64String.length / 4) * 3;
+ var str = atob(base64String);
+ var arrayBuffer = new ArrayBuffer(len);
+ var bytes = new Uint8Array(arrayBuffer);
+
+ for (var i = 0; i < len; i++) {
+ bytes[i] = str.charCodeAt(i);
+ }
+ return bytes.buffer;
+ }
+
+
+ /**
+ * Return the current timestamp.
+ * @return {number}
+ */
+ function getTimeStamp() {
+ return IS_IOS ? new Date().getTime() : performance.now();
+ }
+
+
+ //******************************************************************************
+
+
+ /**
+ * Game over panel.
+ * @param {!HTMLCanvasElement} canvas
+ * @param {Object} textImgPos
+ * @param {Object} restartImgPos
+ * @param {!Object} dimensions Canvas dimensions.
+ * @constructor
+ */
+ function GameOverPanel(canvas, textImgPos, restartImgPos, dimensions) {
+ this.canvas = canvas;
+ this.canvasCtx = canvas.getContext('2d');
+ this.canvasDimensions = dimensions;
+ this.textImgPos = textImgPos;
+ this.restartImgPos = restartImgPos;
+ this.draw();
+ };
+
+
+ /**
+ * Dimensions used in the panel.
+ * @enum {number}
+ */
+ GameOverPanel.dimensions = {
+ TEXT_X: 0,
+ TEXT_Y: 13,
+ TEXT_WIDTH: 191,
+ TEXT_HEIGHT: 11,
+ RESTART_WIDTH: 36,
+ RESTART_HEIGHT: 32
+ };
+
+
+ GameOverPanel.prototype = {
+ /**
+ * Update the panel dimensions.
+ * @param {number} width New canvas width.
+ * @param {number} opt_height Optional new canvas height.
+ */
+ updateDimensions: function (width, opt_height) {
+ this.canvasDimensions.WIDTH = width;
+ if (opt_height) {
+ this.canvasDimensions.HEIGHT = opt_height;
+ }
+ },
+
+ /**
+ * Draw the panel.
+ */
+ draw: function () {
+ var dimensions = GameOverPanel.dimensions;
+
+ var centerX = this.canvasDimensions.WIDTH / 2;
+
+ // Game over text.
+ var textSourceX = dimensions.TEXT_X;
+ var textSourceY = dimensions.TEXT_Y;
+ var textSourceWidth = dimensions.TEXT_WIDTH;
+ var textSourceHeight = dimensions.TEXT_HEIGHT;
+
+ var textTargetX = Math.round(centerX - (dimensions.TEXT_WIDTH / 2));
+ var textTargetY = Math.round((this.canvasDimensions.HEIGHT - 25) / 3);
+ var textTargetWidth = dimensions.TEXT_WIDTH;
+ var textTargetHeight = dimensions.TEXT_HEIGHT;
+
+ var restartSourceWidth = dimensions.RESTART_WIDTH;
+ var restartSourceHeight = dimensions.RESTART_HEIGHT;
+ var restartTargetX = centerX - (dimensions.RESTART_WIDTH / 2);
+ var restartTargetY = this.canvasDimensions.HEIGHT / 2;
+
+ if (IS_HIDPI) {
+ textSourceY *= 2;
+ textSourceX *= 2;
+ textSourceWidth *= 2;
+ textSourceHeight *= 2;
+ restartSourceWidth *= 2;
+ restartSourceHeight *= 2;
+ }
+
+ textSourceX += this.textImgPos.x;
+ textSourceY += this.textImgPos.y;
+
+ // Game over text from sprite.
+ this.canvasCtx.drawImage(Runner.imageSprite,
+ textSourceX, textSourceY, textSourceWidth, textSourceHeight,
+ textTargetX, textTargetY, textTargetWidth, textTargetHeight);
+
+ // Restart button.
+ this.canvasCtx.drawImage(Runner.imageSprite,
+ this.restartImgPos.x, this.restartImgPos.y,
+ restartSourceWidth, restartSourceHeight,
+ restartTargetX, restartTargetY, dimensions.RESTART_WIDTH,
+ dimensions.RESTART_HEIGHT);
+ }
+ };
+
+
+ //******************************************************************************
+
+ /**
+ * Check for a collision.
+ * @param {!Obstacle} obstacle
+ * @param {!Trex} tRex T-rex object.
+ * @param {HTMLCanvasContext} opt_canvasCtx Optional canvas context for drawing
+ * collision boxes.
+ * @return {Array}
+ */
+ function checkForCollision(obstacle, tRex, opt_canvasCtx) {
+ var obstacleBoxXPos = Runner.defaultDimensions.WIDTH + obstacle.xPos;
+
+ // Adjustments are made to the bounding box as there is a 1 pixel white
+ // border around the t-rex and obstacles.
+ var tRexBox = new CollisionBox(
+ tRex.xPos + 1,
+ tRex.yPos + 1,
+ tRex.config.WIDTH - 2,
+ tRex.config.HEIGHT - 2);
+
+ var obstacleBox = new CollisionBox(
+ obstacle.xPos + 1,
+ obstacle.yPos + 1,
+ obstacle.typeConfig.width * obstacle.size - 2,
+ obstacle.typeConfig.height - 2);
+
+ // Debug outer box
+ if (opt_canvasCtx) {
+ drawCollisionBoxes(opt_canvasCtx, tRexBox, obstacleBox);
+ }
+
+ // Simple outer bounds check.
+ if (boxCompare(tRexBox, obstacleBox)) {
+ var collisionBoxes = obstacle.collisionBoxes;
+ var tRexCollisionBoxes = tRex.ducking ?
+ Trex.collisionBoxes.DUCKING : Trex.collisionBoxes.RUNNING;
+
+ // Detailed axis aligned box check.
+ for (var t = 0; t < tRexCollisionBoxes.length; t++) {
+ for (var i = 0; i < collisionBoxes.length; i++) {
+ // Adjust the box to actual positions.
+ var adjTrexBox =
+ createAdjustedCollisionBox(tRexCollisionBoxes[t], tRexBox);
+ var adjObstacleBox =
+ createAdjustedCollisionBox(collisionBoxes[i], obstacleBox);
+ var crashed = boxCompare(adjTrexBox, adjObstacleBox);
+
+ // Draw boxes for debug.
+ if (opt_canvasCtx) {
+ drawCollisionBoxes(opt_canvasCtx, adjTrexBox, adjObstacleBox);
+ }
+
+ if (crashed) {
+ return [adjTrexBox, adjObstacleBox];
+ }
+ }
+ }
+ }
+ return false;
+ };
+
+
+ /**
+ * Adjust the collision box.
+ * @param {!CollisionBox} box The original box.
+ * @param {!CollisionBox} adjustment Adjustment box.
+ * @return {CollisionBox} The adjusted collision box object.
+ */
+ function createAdjustedCollisionBox(box, adjustment) {
+ return new CollisionBox(
+ box.x + adjustment.x,
+ box.y + adjustment.y,
+ box.width,
+ box.height);
+ };
+
+
+ /**
+ * Draw the collision boxes for debug.
+ */
+ function drawCollisionBoxes(canvasCtx, tRexBox, obstacleBox) {
+ canvasCtx.save();
+ canvasCtx.strokeStyle = '#f00';
+ canvasCtx.strokeRect(tRexBox.x, tRexBox.y, tRexBox.width, tRexBox.height);
+
+ canvasCtx.strokeStyle = '#0f0';
+ canvasCtx.strokeRect(obstacleBox.x, obstacleBox.y,
+ obstacleBox.width, obstacleBox.height);
+ canvasCtx.restore();
+ };
+
+
+ /**
+ * Compare two collision boxes for a collision.
+ * @param {CollisionBox} tRexBox
+ * @param {CollisionBox} obstacleBox
+ * @return {boolean} Whether the boxes intersected.
+ */
+ function boxCompare(tRexBox, obstacleBox) {
+ var crashed = false;
+ var tRexBoxX = tRexBox.x;
+ var tRexBoxY = tRexBox.y;
+
+ var obstacleBoxX = obstacleBox.x;
+ var obstacleBoxY = obstacleBox.y;
+
+ // Axis-Aligned Bounding Box method.
+ if (tRexBox.x < obstacleBoxX + obstacleBox.width &&
+ tRexBox.x + tRexBox.width > obstacleBoxX &&
+ tRexBox.y < obstacleBox.y + obstacleBox.height &&
+ tRexBox.height + tRexBox.y > obstacleBox.y) {
+ crashed = true;
+ }
+
+ return crashed;
+ };
+
+
+ //******************************************************************************
+
+ /**
+ * Collision box object.
+ * @param {number} x X position.
+ * @param {number} y Y Position.
+ * @param {number} w Width.
+ * @param {number} h Height.
+ */
+ function CollisionBox(x, y, w, h) {
+ this.x = x;
+ this.y = y;
+ this.width = w;
+ this.height = h;
+ };
+
+
+ //******************************************************************************
+
+ /**
+ * Obstacle.
+ * @param {HTMLCanvasCtx} canvasCtx
+ * @param {Obstacle.type} type
+ * @param {Object} spritePos Obstacle position in sprite.
+ * @param {Object} dimensions
+ * @param {number} gapCoefficient Mutipler in determining the gap.
+ * @param {number} speed
+ * @param {number} opt_xOffset
+ */
+ function Obstacle(canvasCtx, type, spriteImgPos, dimensions,
+ gapCoefficient, speed, opt_xOffset) {
+
+ this.canvasCtx = canvasCtx;
+ this.spritePos = spriteImgPos;
+ this.typeConfig = type;
+ this.gapCoefficient = gapCoefficient;
+ this.size = getRandomNum(1, Obstacle.MAX_OBSTACLE_LENGTH);
+ this.dimensions = dimensions;
+ this.remove = false;
+ this.xPos = dimensions.WIDTH + (opt_xOffset || 0);
+ this.yPos = 0;
+ this.width = 0;
+ this.collisionBoxes = [];
+ this.gap = 0;
+ this.speedOffset = 0;
+
+ // For animated obstacles.
+ this.currentFrame = 0;
+ this.timer = 0;
+
+ this.init(speed);
+ };
+
+ /**
+ * Coefficient for calculating the maximum gap.
+ * @const
+ */
+ Obstacle.MAX_GAP_COEFFICIENT = 1.5;
+
+ /**
+ * Maximum obstacle grouping count.
+ * @const
+ */
+ Obstacle.MAX_OBSTACLE_LENGTH = 3,
+
+
+ Obstacle.prototype = {
+ /**
+ * Initialise the DOM for the obstacle.
+ * @param {number} speed
+ */
+ init: function (speed) {
+ this.cloneCollisionBoxes();
+
+ // Only allow sizing if we're at the right speed.
+ if (this.size > 1 && this.typeConfig.multipleSpeed > speed) {
+ this.size = 1;
+ }
+
+ this.width = this.typeConfig.width * this.size;
+
+ // Check if obstacle can be positioned at various heights.
+ if (Array.isArray(this.typeConfig.yPos)) {
+ var yPosConfig = IS_MOBILE ? this.typeConfig.yPosMobile :
+ this.typeConfig.yPos;
+ this.yPos = yPosConfig[getRandomNum(0, yPosConfig.length - 1)];
+ } else {
+ this.yPos = this.typeConfig.yPos;
+ }
+
+ this.draw();
+
+ // Make collision box adjustments,
+ // Central box is adjusted to the size as one box.
+ // ____ ______ ________
+ // _| |-| _| |-| _| |-|
+ // | |<->| | | |<--->| | | |<----->| |
+ // | | 1 | | | | 2 | | | | 3 | |
+ // |_|___|_| |_|_____|_| |_|_______|_|
+ //
+ if (this.size > 1) {
+ this.collisionBoxes[1].width = this.width - this.collisionBoxes[0].width -
+ this.collisionBoxes[2].width;
+ this.collisionBoxes[2].x = this.width - this.collisionBoxes[2].width;
+ }
+
+ // For obstacles that go at a different speed from the horizon.
+ if (this.typeConfig.speedOffset) {
+ this.speedOffset = Math.random() > 0.5 ? this.typeConfig.speedOffset :
+ -this.typeConfig.speedOffset;
+ }
+
+ this.gap = this.getGap(this.gapCoefficient, speed);
+ },
+
+ /**
+ * Draw and crop based on size.
+ */
+ draw: function () {
+ var sourceWidth = this.typeConfig.width;
+ var sourceHeight = this.typeConfig.height;
+
+ if (IS_HIDPI) {
+ sourceWidth = sourceWidth * 2;
+ sourceHeight = sourceHeight * 2;
+ }
+
+ // X position in sprite.
+ var sourceX = (sourceWidth * this.size) * (0.5 * (this.size - 1)) +
+ this.spritePos.x;
+
+ // Animation frames.
+ if (this.currentFrame > 0) {
+ sourceX += sourceWidth * this.currentFrame;
+ }
+
+ this.canvasCtx.drawImage(Runner.imageSprite,
+ sourceX, this.spritePos.y,
+ sourceWidth * this.size, sourceHeight,
+ this.xPos, this.yPos,
+ this.typeConfig.width * this.size, this.typeConfig.height);
+ },
+
+ /**
+ * Obstacle frame update.
+ * @param {number} deltaTime
+ * @param {number} speed
+ */
+ update: function (deltaTime, speed) {
+ if (!this.remove) {
+ if (this.typeConfig.speedOffset) {
+ speed += this.speedOffset;
+ }
+ this.xPos -= Math.floor((speed * FPS / 1000) * deltaTime);
+
+ // Update frame
+ if (this.typeConfig.numFrames) {
+ this.timer += deltaTime;
+ if (this.timer >= this.typeConfig.frameRate) {
+ this.currentFrame =
+ this.currentFrame == this.typeConfig.numFrames - 1 ?
+ 0 : this.currentFrame + 1;
+ this.timer = 0;
+ }
+ }
+ this.draw();
+
+ if (!this.isVisible()) {
+ this.remove = true;
+ }
+ }
+ },
+
+ /**
+ * Calculate a random gap size.
+ * - Minimum gap gets wider as speed increses
+ * @param {number} gapCoefficient
+ * @param {number} speed
+ * @return {number} The gap size.
+ */
+ getGap: function (gapCoefficient, speed) {
+ var minGap = Math.round(this.width * speed +
+ this.typeConfig.minGap * gapCoefficient);
+ var maxGap = Math.round(minGap * Obstacle.MAX_GAP_COEFFICIENT);
+ return getRandomNum(minGap, maxGap);
+ },
+
+ /**
+ * Check if obstacle is visible.
+ * @return {boolean} Whether the obstacle is in the game area.
+ */
+ isVisible: function () {
+ return this.xPos + this.width > 0;
+ },
+
+ /**
+ * Make a copy of the collision boxes, since these will change based on
+ * obstacle type and size.
+ */
+ cloneCollisionBoxes: function () {
+ var collisionBoxes = this.typeConfig.collisionBoxes;
+
+ for (var i = collisionBoxes.length - 1; i >= 0; i--) {
+ this.collisionBoxes[i] = new CollisionBox(collisionBoxes[i].x,
+ collisionBoxes[i].y, collisionBoxes[i].width,
+ collisionBoxes[i].height);
+ }
+ }
+ };
+
+
+ /**
+ * Obstacle definitions.
+ * minGap: minimum pixel space betweeen obstacles.
+ * multipleSpeed: Speed at which multiples are allowed.
+ * speedOffset: speed faster / slower than the horizon.
+ * minSpeed: Minimum speed which the obstacle can make an appearance.
+ */
+ Obstacle.types = [
+ {
+ type: 'CACTUS_SMALL',
+ width: 17,
+ height: 35,
+ yPos: 105,
+ multipleSpeed: 4,
+ minGap: 120,
+ minSpeed: 0,
+ collisionBoxes: [
+ new CollisionBox(0, 7, 5, 27),
+ new CollisionBox(4, 0, 6, 34),
+ new CollisionBox(10, 4, 7, 14)
+ ]
+ },
+ {
+ type: 'CACTUS_LARGE',
+ width: 25,
+ height: 50,
+ yPos: 90,
+ multipleSpeed: 7,
+ minGap: 120,
+ minSpeed: 0,
+ collisionBoxes: [
+ new CollisionBox(0, 12, 7, 38),
+ new CollisionBox(8, 0, 7, 49),
+ new CollisionBox(13, 10, 10, 38)
+ ]
+ },
+ {
+ type: 'PTERODACTYL',
+ width: 46,
+ height: 40,
+ yPos: [100, 75, 50], // Variable height.
+ yPosMobile: [100, 50], // Variable height mobile.
+ multipleSpeed: 999,
+ minSpeed: 8.5,
+ minGap: 150,
+ collisionBoxes: [
+ new CollisionBox(15, 15, 16, 5),
+ new CollisionBox(18, 21, 24, 6),
+ new CollisionBox(2, 14, 4, 3),
+ new CollisionBox(6, 10, 4, 7),
+ new CollisionBox(10, 8, 6, 9)
+ ],
+ numFrames: 2,
+ frameRate: 1000 / 6,
+ speedOffset: .8
+ }
+ ];
+
+
+ //******************************************************************************
+ /**
+ * T-rex game character.
+ * @param {HTMLCanvas} canvas
+ * @param {Object} spritePos Positioning within image sprite.
+ * @constructor
+ */
+ function Trex(canvas, spritePos) {
+ this.canvas = canvas;
+ this.canvasCtx = canvas.getContext('2d');
+ this.spritePos = spritePos;
+ this.xPos = 0;
+ this.yPos = 0;
+ // Position when on the ground.
+ this.groundYPos = 0;
+ this.currentFrame = 0;
+ this.currentAnimFrames = [];
+ this.blinkDelay = 0;
+ this.blinkCount = 0;
+ this.animStartTime = 0;
+ this.timer = 0;
+ this.msPerFrame = 1000 / FPS;
+ this.config = Trex.config;
+ // Current status.
+ this.status = Trex.status.WAITING;
+
+ this.jumping = false;
+ this.ducking = false;
+ this.jumpVelocity = 0;
+ this.reachedMinHeight = false;
+ this.speedDrop = false;
+ this.jumpCount = 0;
+ this.jumpspotX = 0;
+
+ this.init();
+ };
+
+
+ /**
+ * T-rex player config.
+ * @enum {number}
+ */
+ Trex.config = {
+ DROP_VELOCITY: -5,
+ GRAVITY: 0.6,
+ HEIGHT: 47,
+ HEIGHT_DUCK: 25,
+ INIITAL_JUMP_VELOCITY: -10,
+ INTRO_DURATION: 1500,
+ MAX_JUMP_HEIGHT: 30,
+ MIN_JUMP_HEIGHT: 30,
+ SPEED_DROP_COEFFICIENT: 3,
+ SPRITE_WIDTH: 262,
+ START_X_POS: 50,
+ WIDTH: 44,
+ WIDTH_DUCK: 59
+ };
+
+
+ /**
+ * Used in collision detection.
+ * @type {Array}
+ */
+ Trex.collisionBoxes = {
+ DUCKING: [
+ new CollisionBox(1, 18, 55, 25)
+ ],
+ RUNNING: [
+ new CollisionBox(22, 0, 17, 16),
+ new CollisionBox(1, 18, 30, 9),
+ new CollisionBox(10, 35, 14, 8),
+ new CollisionBox(1, 24, 29, 5),
+ new CollisionBox(5, 30, 21, 4),
+ new CollisionBox(9, 34, 15, 4)
+ ]
+ };
+
+
+ /**
+ * Animation states.
+ * @enum {string}
+ */
+ Trex.status = {
+ CRASHED: 'CRASHED',
+ DUCKING: 'DUCKING',
+ JUMPING: 'JUMPING',
+ RUNNING: 'RUNNING',
+ WAITING: 'WAITING'
+ };
+
+ /**
+ * Blinking coefficient.
+ * @const
+ */
+ Trex.BLINK_TIMING = 7000;
+
+
+ /**
+ * Animation config for different states.
+ * @enum {Object}
+ */
+ Trex.animFrames = {
+ WAITING: {
+ frames: [44, 0],
+ msPerFrame: 1000 / 3
+ },
+ RUNNING: {
+ frames: [88, 132],
+ msPerFrame: 1000 / 12
+ },
+ CRASHED: {
+ frames: [220],
+ msPerFrame: 1000 / 60
+ },
+ JUMPING: {
+ frames: [0],
+ msPerFrame: 1000 / 60
+ },
+ DUCKING: {
+ frames: [264, 323],
+ msPerFrame: 1000 / 8
+ }
+ };
+
+
+ Trex.prototype = {
+ /**
+ * T-rex player initaliser.
+ * Sets the t-rex to blink at random intervals.
+ */
+ init: function () {
+ this.groundYPos = Runner.defaultDimensions.HEIGHT - this.config.HEIGHT -
+ Runner.config.BOTTOM_PAD;
+ this.yPos = this.groundYPos;
+ this.minJumpHeight = this.groundYPos - this.config.MIN_JUMP_HEIGHT;
+
+ this.draw(0, 0);
+ this.update(0, Trex.status.WAITING);
+ },
+
+ /**
+ * Setter for the jump velocity.
+ * The approriate drop velocity is also set.
+ */
+ setJumpVelocity: function (setting) {
+ this.config.INIITAL_JUMP_VELOCITY = -setting;
+ this.config.DROP_VELOCITY = -setting / 2;
+ },
+
+ /**
+ * Set the animation status.
+ * @param {!number} deltaTime
+ * @param {Trex.status} status Optional status to switch to.
+ */
+ update: function (deltaTime, opt_status) {
+ this.timer += deltaTime;
+
+ // Update the status.
+ if (opt_status) {
+ this.status = opt_status;
+ this.currentFrame = 0;
+ this.msPerFrame = Trex.animFrames[opt_status].msPerFrame;
+ this.currentAnimFrames = Trex.animFrames[opt_status].frames;
+
+ if (opt_status == Trex.status.WAITING) {
+ this.animStartTime = getTimeStamp();
+ this.setBlinkDelay();
+ }
+ }
+
+ // Game intro animation, T-rex moves in from the left.
+ if (this.playingIntro && this.xPos < this.config.START_X_POS) {
+ this.xPos += Math.round((this.config.START_X_POS /
+ this.config.INTRO_DURATION) * deltaTime);
+ }
+
+ if (this.status == Trex.status.WAITING) {
+ this.blink(getTimeStamp());
+ } else {
+ this.draw(this.currentAnimFrames[this.currentFrame], 0);
+ }
+
+ // Update the frame position.
+ if (this.timer >= this.msPerFrame) {
+ this.currentFrame = this.currentFrame ==
+ this.currentAnimFrames.length - 1 ? 0 : this.currentFrame + 1;
+ this.timer = 0;
+ }
+
+ // Speed drop becomes duck if the down key is still being pressed.
+ if (this.speedDrop && this.yPos == this.groundYPos) {
+ this.speedDrop = false;
+ this.setDuck(true);
+ }
+ },
+
+ /**
+ * Draw the t-rex to a particular position.
+ * @param {number} x
+ * @param {number} y
+ */
+ draw: function (x, y) {
+ var sourceX = x;
+ var sourceY = y;
+ var sourceWidth = this.ducking && this.status != Trex.status.CRASHED ?
+ this.config.WIDTH_DUCK : this.config.WIDTH;
+ var sourceHeight = this.config.HEIGHT;
+
+ if (IS_HIDPI) {
+ sourceX *= 2;
+ sourceY *= 2;
+ sourceWidth *= 2;
+ sourceHeight *= 2;
+ }
+
+ // Adjustments for sprite sheet position.
+ sourceX += this.spritePos.x;
+ sourceY += this.spritePos.y;
+
+ // Ducking.
+ if (this.ducking && this.status != Trex.status.CRASHED) {
+ this.canvasCtx.drawImage(Runner.imageSprite, sourceX, sourceY,
+ sourceWidth, sourceHeight,
+ this.xPos, this.yPos,
+ this.config.WIDTH_DUCK, this.config.HEIGHT);
+ } else {
+ // Crashed whilst ducking. Trex is standing up so needs adjustment.
+ if (this.ducking && this.status == Trex.status.CRASHED) {
+ this.xPos++;
+ }
+ // Standing / running
+ this.canvasCtx.drawImage(Runner.imageSprite, sourceX, sourceY,
+ sourceWidth, sourceHeight,
+ this.xPos, this.yPos,
+ this.config.WIDTH, this.config.HEIGHT);
+ }
+ },
+
+ /**
+ * Sets a random time for the blink to happen.
+ */
+ setBlinkDelay: function () {
+ this.blinkDelay = Math.ceil(Math.random() * Trex.BLINK_TIMING);
+ },
+
+ /**
+ * Make t-rex blink at random intervals.
+ * @param {number} time Current time in milliseconds.
+ */
+ blink: function (time) {
+ var deltaTime = time - this.animStartTime;
+
+ if (deltaTime >= this.blinkDelay) {
+ this.draw(this.currentAnimFrames[this.currentFrame], 0);
+
+ if (this.currentFrame == 1) {
+ // Set new random delay to blink.
+ this.setBlinkDelay();
+ this.animStartTime = time;
+ this.blinkCount++;
+ }
+ }
+ },
+
+ /**
+ * Initialise a jump.
+ * @param {number} speed
+ */
+ startJump: function (speed) {
+ if (!this.jumping) {
+ this.update(0, Trex.status.JUMPING);
+ // Tweak the jump velocity based on the speed.
+ this.jumpVelocity = this.config.INIITAL_JUMP_VELOCITY - (speed / 10);
+ this.jumping = true;
+ this.reachedMinHeight = false;
+ this.speedDrop = false;
+ }
+ },
+
+ /**
+ * Jump is complete, falling down.
+ */
+ endJump: function () {
+ if (this.reachedMinHeight &&
+ this.jumpVelocity < this.config.DROP_VELOCITY) {
+ this.jumpVelocity = this.config.DROP_VELOCITY;
+ }
+ },
+
+ /**
+ * Update frame for a jump.
+ * @param {number} deltaTime
+ * @param {number} speed
+ */
+ updateJump: function (deltaTime, speed) {
+ var msPerFrame = Trex.animFrames[this.status].msPerFrame;
+ var framesElapsed = deltaTime / msPerFrame;
+
+ // Speed drop makes Trex fall faster.
+ if (this.speedDrop) {
+ this.yPos += Math.round(this.jumpVelocity *
+ this.config.SPEED_DROP_COEFFICIENT * framesElapsed);
+ } else {
+ this.yPos += Math.round(this.jumpVelocity * framesElapsed);
+ }
+
+ this.jumpVelocity += this.config.GRAVITY * framesElapsed;
+
+ // Minimum height has been reached.
+ if (this.yPos < this.minJumpHeight || this.speedDrop) {
+ this.reachedMinHeight = true;
+ }
+
+ // Reached max height
+ if (this.yPos < this.config.MAX_JUMP_HEIGHT || this.speedDrop) {
+ this.endJump();
+ }
+
+ // Back down at ground level. Jump completed.
+ if (this.yPos > this.groundYPos) {
+ this.reset();
+ this.jumpCount++;
+ }
+
+ this.update(deltaTime);
+ },
+
+ /**
+ * Set the speed drop. Immediately cancels the current jump.
+ */
+ setSpeedDrop: function () {
+ this.speedDrop = true;
+ this.jumpVelocity = 1;
+ },
+
+ /**
+ * @param {boolean} isDucking.
+ */
+ setDuck: function (isDucking) {
+ if (isDucking && this.status != Trex.status.DUCKING) {
+ this.update(0, Trex.status.DUCKING);
+ this.ducking = true;
+ } else if (this.status == Trex.status.DUCKING) {
+ this.update(0, Trex.status.RUNNING);
+ this.ducking = false;
+ }
+ },
+
+ /**
+ * Reset the t-rex to running at start of game.
+ */
+ reset: function () {
+ this.yPos = this.groundYPos;
+ this.jumpVelocity = 0;
+ this.jumping = false;
+ this.ducking = false;
+ this.update(0, Trex.status.RUNNING);
+ this.midair = false;
+ this.speedDrop = false;
+ this.jumpCount = 0;
+ }
+ };
+
+
+ //******************************************************************************
+
+ /**
+ * Handles displaying the distance meter.
+ * @param {!HTMLCanvasElement} canvas
+ * @param {Object} spritePos Image position in sprite.
+ * @param {number} canvasWidth
+ * @constructor
+ */
+ function DistanceMeter(canvas, spritePos, canvasWidth) {
+ this.canvas = canvas;
+ this.canvasCtx = canvas.getContext('2d');
+ this.image = Runner.imageSprite;
+ this.spritePos = spritePos;
+ this.x = 0;
+ this.y = 5;
+
+ this.currentDistance = 0;
+ this.maxScore = 0;
+ this.highScore = 0;
+ this.container = null;
+
+ this.digits = [];
+ this.acheivement = false;
+ this.defaultString = '';
+ this.flashTimer = 0;
+ this.flashIterations = 0;
+ this.invertTrigger = false;
+
+ this.config = DistanceMeter.config;
+ this.maxScoreUnits = this.config.MAX_DISTANCE_UNITS;
+ this.init(canvasWidth);
+ };
+
+
+ /**
+ * @enum {number}
+ */
+ DistanceMeter.dimensions = {
+ WIDTH: 10,
+ HEIGHT: 13,
+ DEST_WIDTH: 11
+ };
+
+
+ /**
+ * Y positioning of the digits in the sprite sheet.
+ * X position is always 0.
+ * @type {Array}
+ */
+ DistanceMeter.yPos = [0, 13, 27, 40, 53, 67, 80, 93, 107, 120];
+
+
+ /**
+ * Distance meter config.
+ * @enum {number}
+ */
+ DistanceMeter.config = {
+ // Number of digits.
+ MAX_DISTANCE_UNITS: 5,
+
+ // Distance that causes achievement animation.
+ ACHIEVEMENT_DISTANCE: 100,
+
+ // Used for conversion from pixel distance to a scaled unit.
+ COEFFICIENT: 0.025,
+
+ // Flash duration in milliseconds.
+ FLASH_DURATION: 1000 / 4,
+
+ // Flash iterations for achievement animation.
+ FLASH_ITERATIONS: 3
+ };
+
+
+ DistanceMeter.prototype = {
+ /**
+ * Initialise the distance meter to '00000'.
+ * @param {number} width Canvas width in px.
+ */
+ init: function (width) {
+ var maxDistanceStr = '';
+
+ this.calcXPos(width);
+ this.maxScore = this.maxScoreUnits;
+ for (var i = 0; i < this.maxScoreUnits; i++) {
+ this.draw(i, 0);
+ this.defaultString += '0';
+ maxDistanceStr += '9';
+ }
+
+ this.maxScore = parseInt(maxDistanceStr);
+ },
+
+ /**
+ * Calculate the xPos in the canvas.
+ * @param {number} canvasWidth
+ */
+ calcXPos: function (canvasWidth) {
+ this.x = canvasWidth - (DistanceMeter.dimensions.DEST_WIDTH *
+ (this.maxScoreUnits + 1));
+ },
+
+ /**
+ * Draw a digit to canvas.
+ * @param {number} digitPos Position of the digit.
+ * @param {number} value Digit value 0-9.
+ * @param {boolean} opt_highScore Whether drawing the high score.
+ */
+ draw: function (digitPos, value, opt_highScore) {
+ var sourceWidth = DistanceMeter.dimensions.WIDTH;
+ var sourceHeight = DistanceMeter.dimensions.HEIGHT;
+ var sourceX = DistanceMeter.dimensions.WIDTH * value;
+ var sourceY = 0;
+
+ var targetX = digitPos * DistanceMeter.dimensions.DEST_WIDTH;
+ var targetY = this.y;
+ var targetWidth = DistanceMeter.dimensions.WIDTH;
+ var targetHeight = DistanceMeter.dimensions.HEIGHT;
+
+ // For high DPI we 2x source values.
+ if (IS_HIDPI) {
+ sourceWidth *= 2;
+ sourceHeight *= 2;
+ sourceX *= 2;
+ }
+
+ sourceX += this.spritePos.x;
+ sourceY += this.spritePos.y;
+
+ this.canvasCtx.save();
+
+ if (opt_highScore) {
+ // Left of the current score.
+ var highScoreX = this.x - (this.maxScoreUnits * 2) *
+ DistanceMeter.dimensions.WIDTH;
+ this.canvasCtx.translate(highScoreX, this.y);
+ } else {
+ this.canvasCtx.translate(this.x, this.y);
+ }
+
+ this.canvasCtx.drawImage(this.image, sourceX, sourceY,
+ sourceWidth, sourceHeight,
+ targetX, targetY,
+ targetWidth, targetHeight
+ );
+
+ this.canvasCtx.restore();
+ },
+
+ /**
+ * Covert pixel distance to a 'real' distance.
+ * @param {number} distance Pixel distance ran.
+ * @return {number} The 'real' distance ran.
+ */
+ getActualDistance: function (distance) {
+ return distance ? Math.round(distance * this.config.COEFFICIENT) : 0;
+ },
+
+ /**
+ * Update the distance meter.
+ * @param {number} distance
+ * @param {number} deltaTime
+ * @return {boolean} Whether the acheivement sound fx should be played.
+ */
+ update: function (deltaTime, distance) {
+ var paint = true;
+ var playSound = false;
+
+ if (!this.acheivement) {
+ distance = this.getActualDistance(distance);
+ // Score has gone beyond the initial digit count.
+ if (distance > this.maxScore && this.maxScoreUnits ==
+ this.config.MAX_DISTANCE_UNITS) {
+ this.maxScoreUnits++;
+ this.maxScore = parseInt(this.maxScore + '9');
+ } else {
+ this.distance = 0;
+ }
+
+ if (distance > 0) {
+ // Acheivement unlocked
+ if (distance % this.config.ACHIEVEMENT_DISTANCE == 0) {
+ // Flash score and play sound.
+ this.acheivement = true;
+ this.flashTimer = 0;
+ playSound = true;
+ }
+
+ // Create a string representation of the distance with leading 0.
+ var distanceStr = (this.defaultString +
+ distance).substr(-this.maxScoreUnits);
+ this.digits = distanceStr.split('');
+ } else {
+ this.digits = this.defaultString.split('');
+ }
+ } else {
+ // Control flashing of the score on reaching acheivement.
+ if (this.flashIterations <= this.config.FLASH_ITERATIONS) {
+ this.flashTimer += deltaTime;
+
+ if (this.flashTimer < this.config.FLASH_DURATION) {
+ paint = false;
+ } else if (this.flashTimer >
+ this.config.FLASH_DURATION * 2) {
+ this.flashTimer = 0;
+ this.flashIterations++;
+ }
+ } else {
+ this.acheivement = false;
+ this.flashIterations = 0;
+ this.flashTimer = 0;
+ }
+ }
+
+ // Draw the digits if not flashing.
+ if (paint) {
+ for (var i = this.digits.length - 1; i >= 0; i--) {
+ this.draw(i, parseInt(this.digits[i]));
+ }
+ }
+
+ this.drawHighScore();
+ return playSound;
+ },
+
+ /**
+ * Draw the high score.
+ */
+ drawHighScore: function () {
+ this.canvasCtx.save();
+ this.canvasCtx.globalAlpha = .8;
+ for (var i = this.highScore.length - 1; i >= 0; i--) {
+ this.draw(i, parseInt(this.highScore[i], 10), true);
+ }
+ this.canvasCtx.restore();
+ },
+
+ /**
+ * Set the highscore as a array string.
+ * Position of char in the sprite: H - 10, I - 11.
+ * @param {number} distance Distance ran in pixels.
+ */
+ setHighScore: function (distance) {
+ distance = this.getActualDistance(distance);
+ var highScoreStr = (this.defaultString +
+ distance).substr(-this.maxScoreUnits);
+
+ this.highScore = ['10', '11', ''].concat(highScoreStr.split(''));
+ },
+
+ /**
+ * Reset the distance meter back to '00000'.
+ */
+ reset: function () {
+ this.update(0);
+ this.acheivement = false;
+ }
+ };
+
+
+ //******************************************************************************
+
+ /**
+ * Cloud background item.
+ * Similar to an obstacle object but without collision boxes.
+ * @param {HTMLCanvasElement} canvas Canvas element.
+ * @param {Object} spritePos Position of image in sprite.
+ * @param {number} containerWidth
+ */
+ function Cloud(canvas, spritePos, containerWidth) {
+ this.canvas = canvas;
+ this.canvasCtx = this.canvas.getContext('2d');
+ this.spritePos = spritePos;
+ this.containerWidth = containerWidth;
+ this.xPos = containerWidth;
+ this.yPos = 0;
+ this.remove = false;
+ this.cloudGap = getRandomNum(Cloud.config.MIN_CLOUD_GAP,
+ Cloud.config.MAX_CLOUD_GAP);
+
+ this.init();
+ };
+
+
+ /**
+ * Cloud object config.
+ * @enum {number}
+ */
+ Cloud.config = {
+ HEIGHT: 14,
+ MAX_CLOUD_GAP: 400,
+ MAX_SKY_LEVEL: 30,
+ MIN_CLOUD_GAP: 100,
+ MIN_SKY_LEVEL: 71,
+ WIDTH: 46
+ };
+
+
+ Cloud.prototype = {
+ /**
+ * Initialise the cloud. Sets the Cloud height.
+ */
+ init: function () {
+ this.yPos = getRandomNum(Cloud.config.MAX_SKY_LEVEL,
+ Cloud.config.MIN_SKY_LEVEL);
+ this.draw();
+ },
+
+ /**
+ * Draw the cloud.
+ */
+ draw: function () {
+ this.canvasCtx.save();
+ var sourceWidth = Cloud.config.WIDTH;
+ var sourceHeight = Cloud.config.HEIGHT;
+
+ if (IS_HIDPI) {
+ sourceWidth = sourceWidth * 2;
+ sourceHeight = sourceHeight * 2;
+ }
+
+ this.canvasCtx.drawImage(Runner.imageSprite, this.spritePos.x,
+ this.spritePos.y,
+ sourceWidth, sourceHeight,
+ this.xPos, this.yPos,
+ Cloud.config.WIDTH, Cloud.config.HEIGHT);
+
+ this.canvasCtx.restore();
+ },
+
+ /**
+ * Update the cloud position.
+ * @param {number} speed
+ */
+ update: function (speed) {
+ if (!this.remove) {
+ this.xPos -= Math.ceil(speed);
+ this.draw();
+
+ // Mark as removeable if no longer in the canvas.
+ if (!this.isVisible()) {
+ this.remove = true;
+ }
+ }
+ },
+
+ /**
+ * Check if the cloud is visible on the stage.
+ * @return {boolean}
+ */
+ isVisible: function () {
+ return this.xPos + Cloud.config.WIDTH > 0;
+ }
+ };
+
+
+ //******************************************************************************
+
+ /**
+ * Nightmode shows a moon and stars on the horizon.
+ */
+ function NightMode(canvas, spritePos, containerWidth) {
+ this.spritePos = spritePos;
+ this.canvas = canvas;
+ this.canvasCtx = canvas.getContext('2d');
+ this.xPos = containerWidth - 50;
+ this.yPos = 30;
+ this.currentPhase = 0;
+ this.opacity = 0;
+ this.containerWidth = containerWidth;
+ this.stars = [];
+ this.drawStars = false;
+ this.placeStars();
+ };
+
+ /**
+ * @enum {number}
+ */
+ NightMode.config = {
+ FADE_SPEED: 0.035,
+ HEIGHT: 40,
+ MOON_SPEED: 0.25,
+ NUM_STARS: 2,
+ STAR_SIZE: 9,
+ STAR_SPEED: 0.3,
+ STAR_MAX_Y: 70,
+ WIDTH: 20
+ };
+
+ NightMode.phases = [140, 120, 100, 60, 40, 20, 0];
+
+ NightMode.prototype = {
+ /**
+ * Update moving moon, changing phases.
+ * @param {boolean} activated Whether night mode is activated.
+ * @param {number} delta
+ */
+ update: function (activated, delta) {
+ // Moon phase.
+ if (activated && this.opacity == 0) {
+ this.currentPhase++;
+
+ if (this.currentPhase >= NightMode.phases.length) {
+ this.currentPhase = 0;
+ }
+ }
+
+ // Fade in / out.
+ if (activated && (this.opacity < 1 || this.opacity == 0)) {
+ this.opacity += NightMode.config.FADE_SPEED;
+ } else if (this.opacity > 0) {
+ this.opacity -= NightMode.config.FADE_SPEED;
+ }
+
+ // Set moon positioning.
+ if (this.opacity > 0) {
+ this.xPos = this.updateXPos(this.xPos, NightMode.config.MOON_SPEED);
+
+ // Update stars.
+ if (this.drawStars) {
+ for (var i = 0; i < NightMode.config.NUM_STARS; i++) {
+ this.stars[i].x = this.updateXPos(this.stars[i].x,
+ NightMode.config.STAR_SPEED);
+ }
+ }
+ this.draw();
+ } else {
+ this.opacity = 0;
+ this.placeStars();
+ }
+ this.drawStars = true;
+ },
+
+ updateXPos: function (currentPos, speed) {
+ if (currentPos < -NightMode.config.WIDTH) {
+ currentPos = this.containerWidth;
+ } else {
+ currentPos -= speed;
+ }
+ return currentPos;
+ },
+
+ draw: function () {
+ var moonSourceWidth = this.currentPhase == 3 ? NightMode.config.WIDTH * 2 :
+ NightMode.config.WIDTH;
+ var moonSourceHeight = NightMode.config.HEIGHT;
+ var moonSourceX = this.spritePos.x + NightMode.phases[this.currentPhase];
+ var moonOutputWidth = moonSourceWidth;
+ var starSize = NightMode.config.STAR_SIZE;
+ var starSourceX = Runner.spriteDefinition.LDPI.STAR.x;
+
+ if (IS_HIDPI) {
+ moonSourceWidth *= 2;
+ moonSourceHeight *= 2;
+ moonSourceX = this.spritePos.x +
+ (NightMode.phases[this.currentPhase] * 2);
+ starSize *= 2;
+ starSourceX = Runner.spriteDefinition.HDPI.STAR.x;
+ }
+
+ this.canvasCtx.save();
+ this.canvasCtx.globalAlpha = this.opacity;
+
+ // Stars.
+ if (this.drawStars) {
+ for (var i = 0; i < NightMode.config.NUM_STARS; i++) {
+ this.canvasCtx.drawImage(Runner.imageSprite,
+ starSourceX, this.stars[i].sourceY, starSize, starSize,
+ Math.round(this.stars[i].x), this.stars[i].y,
+ NightMode.config.STAR_SIZE, NightMode.config.STAR_SIZE);
+ }
+ }
+
+ // Moon.
+ this.canvasCtx.drawImage(Runner.imageSprite, moonSourceX,
+ this.spritePos.y, moonSourceWidth, moonSourceHeight,
+ Math.round(this.xPos), this.yPos,
+ moonOutputWidth, NightMode.config.HEIGHT);
+
+ this.canvasCtx.globalAlpha = 1;
+ this.canvasCtx.restore();
+ },
+
+ // Do star placement.
+ placeStars: function () {
+ var segmentSize = Math.round(this.containerWidth /
+ NightMode.config.NUM_STARS);
+
+ for (var i = 0; i < NightMode.config.NUM_STARS; i++) {
+ this.stars[i] = {};
+ this.stars[i].x = getRandomNum(segmentSize * i, segmentSize * (i + 1));
+ this.stars[i].y = getRandomNum(0, NightMode.config.STAR_MAX_Y);
+
+ if (IS_HIDPI) {
+ this.stars[i].sourceY = Runner.spriteDefinition.HDPI.STAR.y +
+ NightMode.config.STAR_SIZE * 2 * i;
+ } else {
+ this.stars[i].sourceY = Runner.spriteDefinition.LDPI.STAR.y +
+ NightMode.config.STAR_SIZE * i;
+ }
+ }
+ },
+
+ reset: function () {
+ this.currentPhase = 0;
+ this.opacity = 0;
+ this.update(false);
+ }
+
+ };
+
+
+ //******************************************************************************
+
+ /**
+ * Horizon Line.
+ * Consists of two connecting lines. Randomly assigns a flat / bumpy horizon.
+ * @param {HTMLCanvasElement} canvas
+ * @param {Object} spritePos Horizon position in sprite.
+ * @constructor
+ */
+ function HorizonLine(canvas, spritePos) {
+ this.spritePos = spritePos;
+ this.canvas = canvas;
+ this.canvasCtx = canvas.getContext('2d');
+ this.sourceDimensions = {};
+ this.dimensions = HorizonLine.dimensions;
+ this.sourceXPos = [this.spritePos.x, this.spritePos.x +
+ this.dimensions.WIDTH];
+ this.xPos = [];
+ this.yPos = 0;
+ this.bumpThreshold = 0.5;
+
+ this.setSourceDimensions();
+ this.draw();
+ };
+
+
+ /**
+ * Horizon line dimensions.
+ * @enum {number}
+ */
+ HorizonLine.dimensions = {
+ WIDTH: 600,
+ HEIGHT: 12,
+ YPOS: 127
+ };
+
+
+ HorizonLine.prototype = {
+ /**
+ * Set the source dimensions of the horizon line.
+ */
+ setSourceDimensions: function () {
+
+ for (var dimension in HorizonLine.dimensions) {
+ if (IS_HIDPI) {
+ if (dimension != 'YPOS') {
+ this.sourceDimensions[dimension] =
+ HorizonLine.dimensions[dimension] * 2;
+ }
+ } else {
+ this.sourceDimensions[dimension] =
+ HorizonLine.dimensions[dimension];
+ }
+ this.dimensions[dimension] = HorizonLine.dimensions[dimension];
+ }
+
+ this.xPos = [0, HorizonLine.dimensions.WIDTH];
+ this.yPos = HorizonLine.dimensions.YPOS;
+ },
+
+ /**
+ * Return the crop x position of a type.
+ */
+ getRandomType: function () {
+ return Math.random() > this.bumpThreshold ? this.dimensions.WIDTH : 0;
+ },
+
+ /**
+ * Draw the horizon line.
+ */
+ draw: function () {
+ this.canvasCtx.drawImage(Runner.imageSprite, this.sourceXPos[0],
+ this.spritePos.y,
+ this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT,
+ this.xPos[0], this.yPos,
+ this.dimensions.WIDTH, this.dimensions.HEIGHT);
+
+ this.canvasCtx.drawImage(Runner.imageSprite, this.sourceXPos[1],
+ this.spritePos.y,
+ this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT,
+ this.xPos[1], this.yPos,
+ this.dimensions.WIDTH, this.dimensions.HEIGHT);
+ },
+
+ /**
+ * Update the x position of an indivdual piece of the line.
+ * @param {number} pos Line position.
+ * @param {number} increment
+ */
+ updateXPos: function (pos, increment) {
+ var line1 = pos;
+ var line2 = pos == 0 ? 1 : 0;
+
+ this.xPos[line1] -= increment;
+ this.xPos[line2] = this.xPos[line1] + this.dimensions.WIDTH;
+
+ if (this.xPos[line1] <= -this.dimensions.WIDTH) {
+ this.xPos[line1] += this.dimensions.WIDTH * 2;
+ this.xPos[line2] = this.xPos[line1] - this.dimensions.WIDTH;
+ this.sourceXPos[line1] = this.getRandomType() + this.spritePos.x;
+ }
+ },
+
+ /**
+ * Update the horizon line.
+ * @param {number} deltaTime
+ * @param {number} speed
+ */
+ update: function (deltaTime, speed) {
+ var increment = Math.floor(speed * (FPS / 1000) * deltaTime);
+
+ if (this.xPos[0] <= 0) {
+ this.updateXPos(0, increment);
+ } else {
+ this.updateXPos(1, increment);
+ }
+ this.draw();
+ },
+
+ /**
+ * Reset horizon to the starting position.
+ */
+ reset: function () {
+ this.xPos[0] = 0;
+ this.xPos[1] = HorizonLine.dimensions.WIDTH;
+ }
+ };
+
+
+ //******************************************************************************
+
+ /**
+ * Horizon background class.
+ * @param {HTMLCanvasElement} canvas
+ * @param {Object} spritePos Sprite positioning.
+ * @param {Object} dimensions Canvas dimensions.
+ * @param {number} gapCoefficient
+ * @constructor
+ */
+ function Horizon(canvas, spritePos, dimensions, gapCoefficient) {
+ this.canvas = canvas;
+ this.canvasCtx = this.canvas.getContext('2d');
+ this.config = Horizon.config;
+ this.dimensions = dimensions;
+ this.gapCoefficient = gapCoefficient;
+ this.obstacles = [];
+ this.obstacleHistory = [];
+ this.horizonOffsets = [0, 0];
+ this.cloudFrequency = this.config.CLOUD_FREQUENCY;
+ this.spritePos = spritePos;
+ this.nightMode = null;
+
+ // Cloud
+ this.clouds = [];
+ this.cloudSpeed = this.config.BG_CLOUD_SPEED;
+
+ // Horizon
+ this.horizonLine = null;
+ this.init();
+ };
+
+
+ /**
+ * Horizon config.
+ * @enum {number}
+ */
+ Horizon.config = {
+ BG_CLOUD_SPEED: 0.2,
+ BUMPY_THRESHOLD: .3,
+ CLOUD_FREQUENCY: .5,
+ HORIZON_HEIGHT: 16,
+ MAX_CLOUDS: 6
+ };
+
+
+ Horizon.prototype = {
+ /**
+ * Initialise the horizon. Just add the line and a cloud. No obstacles.
+ */
+ init: function () {
+ this.addCloud();
+ this.horizonLine = new HorizonLine(this.canvas, this.spritePos.HORIZON);
+ this.nightMode = new NightMode(this.canvas, this.spritePos.MOON,
+ this.dimensions.WIDTH);
+ },
+
+ /**
+ * @param {number} deltaTime
+ * @param {number} currentSpeed
+ * @param {boolean} updateObstacles Used as an override to prevent
+ * the obstacles from being updated / added. This happens in the
+ * ease in section.
+ * @param {boolean} showNightMode Night mode activated.
+ */
+ update: function (deltaTime, currentSpeed, updateObstacles, showNightMode) {
+ this.runningTime += deltaTime;
+ this.horizonLine.update(deltaTime, currentSpeed);
+ this.nightMode.update(showNightMode);
+ this.updateClouds(deltaTime, currentSpeed);
+
+ if (updateObstacles) {
+ this.updateObstacles(deltaTime, currentSpeed);
+ }
+ },
+
+ /**
+ * Update the cloud positions.
+ * @param {number} deltaTime
+ * @param {number} currentSpeed
+ */
+ updateClouds: function (deltaTime, speed) {
+ var cloudSpeed = this.cloudSpeed / 1000 * deltaTime * speed;
+ var numClouds = this.clouds.length;
+
+ if (numClouds) {
+ for (var i = numClouds - 1; i >= 0; i--) {
+ this.clouds[i].update(cloudSpeed);
+ }
+
+ var lastCloud = this.clouds[numClouds - 1];
+
+ // Check for adding a new cloud.
+ if (numClouds < this.config.MAX_CLOUDS &&
+ (this.dimensions.WIDTH - lastCloud.xPos) > lastCloud.cloudGap &&
+ this.cloudFrequency > Math.random()) {
+ this.addCloud();
+ }
+
+ // Remove expired clouds.
+ this.clouds = this.clouds.filter(function (obj) {
+ return !obj.remove;
+ });
+ } else {
+ this.addCloud();
+ }
+ },
+
+ /**
+ * Update the obstacle positions.
+ * @param {number} deltaTime
+ * @param {number} currentSpeed
+ */
+ updateObstacles: function (deltaTime, currentSpeed) {
+ // Obstacles, move to Horizon layer.
+ var updatedObstacles = this.obstacles.slice(0);
+
+ for (var i = 0; i < this.obstacles.length; i++) {
+ var obstacle = this.obstacles[i];
+ obstacle.update(deltaTime, currentSpeed);
+
+ // Clean up existing obstacles.
+ if (obstacle.remove) {
+ updatedObstacles.shift();
+ }
+ }
+ this.obstacles = updatedObstacles;
+
+ if (this.obstacles.length > 0) {
+ var lastObstacle = this.obstacles[this.obstacles.length - 1];
+
+ if (lastObstacle && !lastObstacle.followingObstacleCreated &&
+ lastObstacle.isVisible() &&
+ (lastObstacle.xPos + lastObstacle.width + lastObstacle.gap) <
+ this.dimensions.WIDTH) {
+ this.addNewObstacle(currentSpeed);
+ lastObstacle.followingObstacleCreated = true;
+ }
+ } else {
+ // Create new obstacles.
+ this.addNewObstacle(currentSpeed);
+ }
+ },
+
+ removeFirstObstacle: function () {
+ this.obstacles.shift();
+ },
+
+ /**
+ * Add a new obstacle.
+ * @param {number} currentSpeed
+ */
+ addNewObstacle: function (currentSpeed) {
+ var obstacleTypeIndex = getRandomNum(0, Obstacle.types.length - 1);
+ var obstacleType = Obstacle.types[obstacleTypeIndex];
+
+ // Check for multiples of the same type of obstacle.
+ // Also check obstacle is available at current speed.
+ if (this.duplicateObstacleCheck(obstacleType.type) ||
+ currentSpeed < obstacleType.minSpeed) {
+ this.addNewObstacle(currentSpeed);
+ } else {
+ var obstacleSpritePos = this.spritePos[obstacleType.type];
+
+ this.obstacles.push(new Obstacle(this.canvasCtx, obstacleType,
+ obstacleSpritePos, this.dimensions,
+ this.gapCoefficient, currentSpeed, obstacleType.width));
+
+ this.obstacleHistory.unshift(obstacleType.type);
+
+ if (this.obstacleHistory.length > 1) {
+ this.obstacleHistory.splice(Runner.config.MAX_OBSTACLE_DUPLICATION);
+ }
+ }
+ },
+
+ /**
+ * Returns whether the previous two obstacles are the same as the next one.
+ * Maximum duplication is set in config value MAX_OBSTACLE_DUPLICATION.
+ * @return {boolean}
+ */
+ duplicateObstacleCheck: function (nextObstacleType) {
+ var duplicateCount = 0;
+
+ for (var i = 0; i < this.obstacleHistory.length; i++) {
+ duplicateCount = this.obstacleHistory[i] == nextObstacleType ?
+ duplicateCount + 1 : 0;
+ }
+ return duplicateCount >= Runner.config.MAX_OBSTACLE_DUPLICATION;
+ },
+
+ /**
+ * Reset the horizon layer.
+ * Remove existing obstacles and reposition the horizon line.
+ */
+ reset: function () {
+ this.obstacles = [];
+ this.horizonLine.reset();
+ this.nightMode.reset();
+ },
+
+ /**
+ * Update the canvas width and scaling.
+ * @param {number} width Canvas width.
+ * @param {number} height Canvas height.
+ */
+ resize: function (width, height) {
+ this.canvas.width = width;
+ this.canvas.height = height;
+ },
+
+ /**
+ * Add a new cloud to the horizon.
+ */
+ addCloud: function () {
+ this.clouds.push(new Cloud(this.canvas, this.spritePos.CLOUD,
+ this.dimensions.WIDTH));
+ }
+ };
+})();
+
+
+function onDocumentLoad() {
+ new Runner('.interstitial-wrapper');
+}
+
+document.addEventListener('DOMContentLoaded', onDocumentLoad);
diff --git a/templates/404.html b/templates/404.html
index b09fd6d..5f83c26 100644
--- a/templates/404.html
+++ b/templates/404.html
@@ -1,4 +1,5 @@
{% extends 'base.html' %}
+{% load static %}
{% block entete %}Page introuvable{% endblock %}
{% block navbar %}
{% endblock %}
{% block content %}
+
Erreur 404
@@ -13,5 +38,6 @@
Une erreur s'est produite lors de l'accès à cette page (la page que vous demandez n'existe pas). Vous pouvez revenir à l'accueil en cliquant ici .
+
{% endblock %}
diff --git a/templates/base.html b/templates/base.html
index d9c654f..b4c0ed2 100644
--- a/templates/base.html
+++ b/templates/base.html
@@ -8,7 +8,9 @@
-
+
+ {% block extra_css %}{% endblock %}
+ {% block extra_script %}{% endblock %}
@@ -42,5 +44,16 @@
{% include 'footer.html'%}
+ {% if request.user.is_authenticated %}
+
+ {% endif %}